I think there are some units with questionable popcap.
Brits:
a; Sections. They go from 7 to 8 popcap with bolster. I think they should start with 6 and move to 7 like every other base mainline infantry. The squad size increase is not a unit flavor like cons or panzerfussies, it is a faction trait and shouldnt punish the faction.
b; Croc churchill. Compared to Tiger, IS2 and Kv2 it has one less popcap (20<->21). Maybe increase it to 21.
c; Sexton. While the sexton has 14 popcap the priest has 15. Either both 14 or both 15 popcap imo.
Okw:
a; Kingtiger. I dont think the unit warrants 23 popcap. Decrease to 22 like jagdtiger and isu. Maybe even 21 like tiger and is2.
Sov:
a; 120mm mortar. 10 popcap is way too high. I think 8 is reasonable. Then it has the same as pak howie, one more than leig and 2 more than any other mortar.
b; Kv1/kv8. 14 popcap for such durable units seems a little low. 15 or 16 should do fine.
c; Shocks: Have only 8 popcap while most other elite units have 9.
d; The sov officer has less popcap (7) than others (okw and brit one have 8)
Ost:
a; Brum: 14 popcap seems kinda low for such an heavy unit. Increase to 15 or 16.
b; Grens: Maybe it helps their performance to decrease the popcap to 6.
Usf:
a; Ranger: Have 10 popcap. Decrease to 9.
b; Scott: 10 popcap seems a little bit to low.
c; Calliope: 15 popcap is way more than any other rocket arty. If the HP nerf is done, there could be a popcap reduce.
d; Ez8: 14 popcap seems a little low.
e; Pershing: 19 is lower than croc and tiger. I think 20 is reasonable. Maybe add crew repair for compensation. Thats what holds the unit back the most. The hole faction is based around crew repairs and then you have to have 2 echelons just to repair your one tank.
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Thread: Let's talk pop cap24 Feb 2021, 11:59 AM
In: COH2 Balance |
Thread: [Winter Balance Update] OST Feedback17 Feb 2021, 23:06 PM
Can we have the VSL's new stg's to work more like semi auto instead full auto similar to Para's m1 carbines. It feels really weird to see the VSL's grens optimal range change based on weather the stg model is alive or not. Can we nuke every squad member increase (Bolster/Cons/Vsl) and balance squads around weapons and weapon upgrades? These squad increases do nothing other than create balance issues. 7 Man Cons got nerfed 4(?) times in a row and even base cons get the nerf hammer now. Vsl Grens get nerfed and adjusted now. And Bolster is a problematic and trash design since i can remember. And on the other side Pfussiliers are trash (hyperbole) now, cause 5 man squads with their k98s are not competitive. In: COH2 Balance |
Thread: radio silence change26 Jan 2021, 19:52 PM
You could do the same AskHistorians does on Reddit. Create a solid rule set for discussions and ban/purge everyone who doesnt follow these rules. There may be a correlation between rank and game knowledge, but there is no causality. Its not like high rank=good balance suggestion, lower rank=worse suggestion, lowest rank=trash suggestion. So its completely worthless to sort people by rank. In: COH2 Gameplay |
Thread: radio silence change26 Jan 2021, 18:55 PM
Playercard will just lead to ad hominem. Oh you are rank 500 and im rank 100 so my points are more valid. And i dont see why a rank 2000 4vs4 player cant come up with good points, if they use competitive play and statistics. About radio silence: The first step would be to nerf some minor things like cooldown, uptime and cost. Afterwards you can assert if this was enough or if you have to completely change/remove the mechanic itself with the upcoming balance patch. In: COH2 Gameplay |
Thread: So is 5 man grens completely useless now25 Jan 2021, 14:23 PM
No more defensive bonus. -20%(ish cause it's more than that amount) dps from 0-6, and -20%(again ish) from 27-35 and only 7-11% dps increase in the middle for 3-4 units of range from the special model. Kinda feels like they are dead now. This upgrade isnt about dmg its mostly about survivability. You have a, more models compared to stock grens and pgrens and b, decent defensive stats (0,91 target size, 20%dmg reduction). If you want far/close range dps you have to go for lmg/g43 grens. Or you can go for the Jaeger Comand Squad. Current 5man grens are overpowered and needed some sort of nerf. Now this upgrade just transforms grens into a better version of volks. In: COH2 Gameplay |
Thread: [Winter Balance Update] SOV Feedback24 Jan 2021, 22:43 PM
I don't know if this was discussed somewhere already but I do think the reason Penals with PTRS scale so badly into the late game is quite obvious. This gets adjusted in the balance mod. They get more rec acc at vet 3 for less acc. After this change they (623 effective HP) outperform both Echelon/Pfussies (519 effective HP) and Pgrens (561 effective HP). Only Rangers and Paratroopers have more. On top of that they have 6 models, so they can survive arty and tank shells more easily than lower sized squads. The major difference is how ptrs work compared to other at weapons. While shrecks/zooks/piats have high burst dmg, penals need to continuously shoot at their target. This results in 2 problems. 1. Penals cant shoot->go back->shoot again. So they are more likely to be in dangerous positions. 2. While high burst dmg combined with other at can kill one target, the same scenario with ptrs could result in an escaping vehicle with 40 HP. But buffing their rec acc even more doesnt do anything than cripple ai penals more at vet 3. Well, Guards get +10% penetration on PTRS with vet, if PTRS penals will not be cutting it, I don't see why we couldn't add that to them as well, its not like PTRS murders meds anyway, regardless of how rabid theorycrafters make them seem on paper. This could work, but 10% is bulletin meme lvl. Thats 7 more far penetration. So vs a P4 you penetrate with 42% chance instead of 38%. Maybe the best solution is to nerf ptrs dmg against infantry to 0, while giving them penetration and dmg buffs on vet 3. In: COH2 Balance |
Thread: Smartie's commander reworks: OKW15 Jan 2021, 20:36 PM
Luft: I agree about Falls. Their design now is just dumb. A move and press valiant assault. And the only reason to go Falls over Obers is that Falls come earlier. The playsytle is identical. Just make Falls 5man with weapons like commandos or storm. And adjust valiant assault to something fun and not i click button=i win. Other things about Okw: 1. IR Stg: They are inferior to lmgs and wierd to use. Maybe make them a separate call-in unit with 5 cp and 5 Man and adjust their dps to current lvl. 2. Maybe think about Sturmtiger in elite armor. It doesnt synergise with heat shells or panzer commander. 3. The heavy bunker with repair upgrade could be nice to have for fortification doc. 4. Pfussie with shrecks seems kinda underwhelming. Maybe give them teller mines. 5. The sturm officier has two worthless abilities. Mark target got nerfed too much and the force retreat shouldnt buff other units. And maybe you could swap vet 2 with 4. They bleed way too hard with 5 man and no rec acc. In: COH2 Balance |
Thread: [Winter Balance Update] OST Feedback9 Jan 2021, 23:08 PM
This https://cdn.discordapp.com/attachments/755001703748599869/791604775682572318/image0.png ? I do the math for you, cause it seems you have some problems with it. Option 1 is: I strongly agree that base grens are weak and not viable: 7 Votes Option 2 and 3: I agree that base grens are weak and Osttruppen/5 Man too good: 6 Votes Option 3: Base grens are weak, but the bigger problem are their alternatives: 6 Votes Option 4: Base grens are fine: 4 Votes So your source says that 4/23(17%) of the voters (competitive 1vs1 player) think that base grens are fine. Very impressive. That source wont prove your point mate. In: COH2 Balance |
Thread: Fallschrimjaegers uniqueness 9 Jan 2021, 22:50 PM
I mean.....they are so powerful that the only inf squad with better AI are Obers or Paratroopers. Even Shocks/Rangers are in trouble vs Falls. They literally have 4 BAR-like weapons. They have barely more effective HP than volks at vet 3 and lose 25% dmg per model. Both these things cripple them even with their incredible dmg profile. They get to terminator lvl with valiant assault, but this ability is retarded anyway and should be adjusted. I rather have 5man Falls with similar weapon profile and playstyle as commandos or stormtroopers instead of this a move dmg blob unit. In: COH2 Gameplay |
Thread: [Winter Balance Update] SOV Feedback8 Jan 2021, 21:38 PM
I think both things could have been adjusted with one change: Stock mp40 on volks. The upgrade has a clear dps curve. You can beat rifle, is and cons close range. With the stgs you have a narrow window, where you can beat unupgraded squads midrange. After that they are running meatshields who can snare. On the other side the smoke gives okw a stock (beside leig in bg) unit, which can help vs mg (spam). You have to adjust mp40 smoke probably (longer cd), but i think this would give volks more flavor. In: COH2 Balance |
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