Vickers Mg is fine. Just trash Sections on Gren/Volks lvl and people are going to build it.
The lmg variant needs a rework though. Or Brens. One of them should work like Bars. Medium range dmg upgrade as oppossed to one long range lmg.
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Thread: Vickers needs a rework23 Mar 2021, 22:26 PM
In: COH2 Balance |
Thread: Smartie's commander reworks: OKW20 Mar 2021, 22:00 PM
Why? If its exclusive to the mine sweeper, you need a second spio squad. So you have to pay 300mp again. Not too far off to Obers. On top of that they lack long range dmg without the k98. Maybe this lets okw open with something else than volks. Ofc there is the possibility that you could spam them and dominate the hole game. But I dont think this is 100% given. We could atleast try it out. In: COH2 Balance |
Thread: Current state of the IS-219 Mar 2021, 17:37 PM
Both Tiger I and IS-2 were overpowered in the heavy tank patch. Both are mediocre now. I understand the timing nerf. But nerfing both their base performance and veterancy on top of the timing adjustment was just too much. Triple nerf as usual i guess. Pershing doesnt need more armor. The concept of higher dmg and lower survivability is fine. What makes this unit so much worse is the lack of a crew. I dont want to have 2 echelons just in case i want to repair my heavy tank after 20 mins. IS-2 and Tiger should get some slight buffs to their base performance. In: COH2 Balance |
Thread: Smartie's commander reworks: OKW10 Mar 2021, 11:37 AM
Spec Ops and Grand Offensive were the meta commander in the last 3 years. And even then we havent seen Stg-Obers becoming meta. So they are for sure not "great". Imo they are neither bad nor good, just mediocre. There is not much reason to get them over lmgs. Maybe against commandos or on maps with many shotblockers. But even then you probably face shocks or rangers. So why even going for Obers at that point? Just go Falls and press Valiant Assault .I think the upgrade is fine. Ofc the weapon upgrade could get reworked, but im sure there are more important things to adjust than Stg-Obers. In: COH2 Balance |
Thread: Buff Ost and Sov artillery guns (LefH 105mm and ML-20 152mm)6 Mar 2021, 17:31 PM
ML20 is pretty bad. Im not a fan of popcap reduction. Lefh, Ml-20, Priest and Sexton are all inferior to rocket arty like Stuka, Werfer and Katy. And thats not cause they occupy more popcap. Their performance (apart from shooting into base sectors) is just too bad. Maybe remove the barrage cooldown and increase the time between shells. So you can adjust to the opponent. Coh2 is a more about fast movements and flexibility than immobile defense lines. A unit with slow fire and long cooldown has not much value there. And maybe we could remove the ability to target base sectors .About counter barrage: Just remove it. It has almost no value for any good player with decent micro, while giving bad players decent value without any player input. Similar to autofire of units like pak howie or scotts. It got removed from Werfer and i dont see a reason to not remove it from Lefh. In: COH2 Balance |
Thread: Fussiliers vs IS4 Mar 2021, 22:31 PM
And that why i think coh3 should have a codex with (basic) unit stats and clear information regarding abilities. Legion TD 2 has one and its great. You can compare different units and values. The ingame descriptions needs an update and some more info. Im no expert but it shouldnt be that difficult to let a couple people with knowledge write some helpful piece of text and add it to the game. The veterancy mod already does something similar. In: Lobby |
Thread: Fussiliers vs IS4 Mar 2021, 16:36 PM
That depends on how much you buff their k98. You (in theory) could buff their overall dmg to svt Penals/k98 Obers dmg level and adjust their initial manpower cost. About IS vs Pfussies: It doesnt matter if Sections or Füssies win barely long range. What matters is that long range is the worst range for okw in that matchup. So you should always try to close the distance. And about Shreck Füssies: Tbh i havent seen them since months. Idk how viable they are. But i guess they would work better with cheaper base/reinforce cost. In: Lobby |
Thread: Fussiliers vs IS4 Mar 2021, 11:38 AM
Im not completely sure if the numbers are in cover or out of cover. But its not that meaningful cause a, there is plenty of yellow cover later on and b, their cooldown debuff/buff doesnt affect enfields that much. Its more punishing for brens or vickers. So the numbers for enfields stay almost the same. And dmg is the best statistic to see whats the optimal range for infantry match-ups. I just wanted to point out that Füssies are not that good long range (nice ingame description btw) and you shouldnt use them like Obers or other lmg squads. Their advantage is the excellent moving acc/dmg and their dmg around range 5-15/20. The dmg of their g43 is almost the same as volks k98 at range 35 btw. So having 3 g43 with 3 models left is no big advantage. Edit: About the next balance patch. I heard that some balance team member suggested to buff their k98 and nerf the g43, so the squad is better early on and the same later on. But i dont think power creeping them into viable status is the way to go. The problem is that Füssies are more or less the same as Volks. Midrange squad with snare for early/midgame until Obers arrive. In Theory there is no reason to get both. Either Füssies are better and you take them all of the time or they are worse and you dont take them at all. I suggested to give volks mp40 instead of stgs stock. That would give Füssies a unique role instead of slightly better/worse volks clone. But i dont think such an heavy base roster change is doable anymore. So why not take Füssies in a different direction? And cause Okw has enough powerful, expensive combat squads like Obers, Falls or Jli, why not go in the other direction? Cheap, utility squad like Cons or Osttruppen. Nerf the dmg output, put the flare behind vet and put them around 200-240 manpower with slightly cheaper reinforce. Now Okw has some cheap meatshield units. Could be problematic in 1vs1 though (see Osttruppen). In: Lobby |
Thread: Fussiliers vs IS4 Mar 2021, 00:02 AM
Fusiliers have mediocre long range dmg. Compared to lmg squads their long range dmg is even dogshit. You always want to close distance vs everything except rangers or shocks. The only real advantage they have compared to volks is the flare. They are worse than volks combatwise early on and not nearly as good as obers later on. Since all allied early vehicles got nerfed even the snare isnt that useful anymore. Jli and falls are just way more useful and supplement volks better. Edit: Some numbers. vet3 sections unupgraded / vet 5 upgraded füssies / vet 5 unupgraded Obers Max range dmg: 18,43 / 17,24 / 20,67 Conclusio: Upgraded Füssies lose vs unupgraded Section long range (even out of cover) In: Lobby |
Thread: Let's talk pop cap24 Feb 2021, 19:01 PM
Yeah am not 100% sure too. But on the other side they cant compete against elite infantry like riflemen or cons can. And brits have only one alternative to sections. Commandos are good dont get me wrong, but they dont work like typical mainline and they are just in a couple of commanders available. So you are stuck with sections until the game ends. And for that their scaling doesnt match their popcap imo. In: COH2 Balance |
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