People giving more priority to 3v3 and 4v4 are not people concerned about balance, since teamgames are more complex, hardly even, easly exploits cheese units and blobs.
Tieing heavies to CP means stalling, tieing to tech forces to rush (cost and builtimes might balance timings). Tieing to both means 1v1 and 2v2 would not show those units.
To rush a tiger in 13 min sounds crazy but its not too hard to balance. >But somehow people love to loose their mind instead of speak objectively
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#Steam AliasWL%Streak
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- 10.212115.648+17