Shock troops can't lob that grenade 35 meters over cover and deny you that said cover, then punish you by wiping your entire squad due to models clumping up if you react too late do they?
- no, but within that 25 m range they can and deal far more damage (close range nade + close range weapons vs. long range nade + long range weapons).
Moreover, rifle grenades don't even have a fuse timer on their grenades, they explode on impact making them much better than either of these two.
- Maybe they need a timer like the rear echelon riflenade (though that one fires free and on auto-fire), but then the nade needs to be more consistent. Maybe less spike damage and more overal damage?
Especially since if you move out of cover to dodge the nade the MG42 burst DPS is gonna drop 1-2 models out of your squad.
- don't leave your 50% damage reduction modifier?