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I do believe most of the changes are well put, others are arguable. |
No, because its a complete overhaul of the game that could have beyond catastrophic effect on the game.
It doesn't take a lot to understand that.
If you like it, sub and play it, but there is a higher chance that your grandkids will live on Mars then this getting in game.
Always subtle and non-contributory, thank you katitof.
~Also it was retorical; because everyone knows the mod-team doesn't make these kind of changes anymore, it doesn't take a lot to understand that. |
Can't we make these changes the standard game instead of a mod?
most of the changes feel like how I always whished the game would be. Only downside is that the sniper is not the single unit anymore, but its a small exchange for the good changes  |
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should be replaced to the lobby or so.
Flak HT dies fast if you shoot it from 2 or 3 sides with penal AT rifles. Or just avoid the HT since it doesn't fire on the move.
T70 also deletes the HT soon enough and if you keep your fuel, the enemy has just as much fuel as you do. |
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Try shock troops vs Sturm pio's, works wonders. Actually shock troops vs any axis infantry do great (only close range ofcourse, real close).
Also 2x engineer(Flamers) 2x penal(AT rifle), + double sniper, nightmare to OKW. Later + T70. |
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Easy fix if you ask me. Change the IS healing to single squad healing like the grenadier or the otherway around, change the grenadier healing to area effect.
I still think it shouldn't cost the grenadiers a whole vet slot. |
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Nerfing the UKF medkits, making them the same as grenadiers, would be a better option imo.
Only the vet 1 requirement is something I don't understand, make it stock or an upgrade like the UKF. Change vet 1 into something else i.e. spread the bonuses of vet 2&3 more equally. |
Mostly great ideas only this..
Wehrmacht -> - spotting scopes removed from the elefant (not from the whole doctrine).
doesn't give the change you might want as one can set a 251 with spotting scopes right next to it and have the same result. Even better since the Elefant can rotate and keep vision, which it can't with its own scope. Have been doing this myself last few weeks, works quite well.
i don't think so. Rage about random teammates is why is started 1v1
+1, little kids constantly spamming the 'ping'. |
Just a burning question,
If I merge cons to Gaurds or Shockies, do the merged cons get the same dps/accuracy/..etc as the original gaurds/shockie model?
Cheers for answering!
Answer is no, only reinforced models have the same stats as the original models.
Merging conscripts is purely to keep your squad alive, and most efficiently used when merging to your team weapons (who don't rely on the stats of the models but the gun it opperates). |
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Wouldn't it be better to get engineers some XP from the HP they 'healed' to vehicles? Tie the 'used ability' threat in the script to a 10-20 xp gain trigger (a kill is 40 iirc).
Some games I get this "120 abilities used MVU" on my engineers while still being vet 0 or 1.
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