Faction + Commander Name:
USF - Allied Invasion Company
(hopefully someone could come up with a better name lul)
Theme: Unleash the full might of the Western Allies' navies, airforces and armies! Based on the Allied invasion of Normandy during Operation Overlord. Aims to fill some gaps in the USF line-up and emphasize on the Allied support that the US forces had at their disposal during the invasion.
Unit and Ability Roster:
Slot 1: Ranger Sniper.
- Now available in headquarters. Cost: 360 MP
- Ranger model with Scoped M1 Garand.
- Pretty similar stats to Soviet Scout Sniper.
- Vet 1: call in smoke barrage.
Slot 2: Gliderborne Infantry Insertion.
- An Airborne unit is inserted to the battlefield by a Glider which can then be used as a sort of forward base if it's in friendly territory so infantry can reinforce from it.
Slot 3: Allied Supply Drops.
- Same as Ostheer Supply Drops.
- Called into either fuel or munitions sector to convert manpower to desired resource.
Slot 4: Naval Bombardment.
- 127mm artillery barrage that can target any enemy sector to soften up enemy defenses before an assault.
- Similar to OKW Breakthrough's Assault Artillery.
Slot 5: Allied Churchill Mk.VII Support.
- Or 0 CP and buildable in Major tech.
- Call in (or build) an Allied British Churchill Mk.VII heavy tank to support your troops.
- Same cost/performance as UKF Churchill.
Strategies and Rational:
This commander is supposed to cover two major gaps in the USF line-up: their early game weakness to snipers and their late game weakness of having no 'tanky' heavy tank available to support their vulnerable tank destroyers. The Glider Airborne squad would be a nice solution to include Paratroopers in a unique way. The glider would serve as an alternative to a Major forward retreat point / ambulance. The supply drops will give a nice boost of income, but it will be risky to use them as they can be overrun and stolen by the enemy. The Naval Bombardment gives this commander a new unique (for USF) artillery ability.
Additional Context:
I haven't put too much thought into this commander, but I thought it would be nice to somehow give the USF a heavy tank (other than 800HP Pershing). With the Jumbo out of the question (that would require a new model) I thought the only suitable unit was a crossover Churchill. It also gives the USF a (counter) sniper that they so famously lack, and has some nice supporting abilities and units to round it all up.
The Naval Bombardment being similar to OKW Breakthrough's Assault Artillery might give the opportunity to fix that ability (as it's currently quite broken).