oh you mean double schrecks on a 4model expansive squad which has poor accu on far range and miss often...and must be in close range...but sadly will be easily wipe out than?
or did u foget trippel elite zoocks wich make 300dmg per salve...has long range accu and fast reload on a 6model squad?
did u mss the fact than every allie faction has the possbilty to can buy squads wich AT handheld AND AT NADES? this combination makes it much more easier to stop and kill enemy armor...shot one salve + at nade = enemy must stop his dive in...else lose.
someone should play the game with it possibiltys...
The much higher pen and damage on shrecks. First shot is fired quicker but have a longer reload. This is what i call balanced.
Yes their hh at is on squishier squads but axis tanks overall have an easier time vs allied tanks because of the overall lower armour and hp of allied tanks with only a few excpetions. Again balanced imo.
The snares on at guns and stug while allies can have snares on at squads. Faster moving shreck squads near vehicles. Strongest at mine in the game being on the axis side.
Both have sufficient at power. Just in different ways. Axis is more about alpha damage and allies in damage over time.