
Profile of PhosphorusPheonix
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Post History of PhosphorusPheonix
Thread: 1v1 OST vs UKF - For Replay Review12 Nov 2020, 05:00 AM
For replay review In: Replays |
Thread: 3v3 OST vs. UKF - For Replay Review 12 Nov 2020, 04:55 AM
I meant to put 1v1, not 3v3 In: Replays |
Thread: UKF USF vs OKW OKW part 25 May 2019, 07:18 AM
This is the rematch in reference to another replay review post called "UKF USF vs OKW OKW part 1". Again, I'm Zackman000 in this game. This game was not as long as the first one, so you can just start from the beginning. I'm wondering how we can counter what our opponents are doing and what mistakes I made as a brit player. My teammate and I tried doing things completely different in hopes of countering our opponents, who did the same exact things, but we still the lost. The pak 43 88mm really got us good in this game. Link to part 1, the first game we had as a replay review post: https://www.coh2.org/topic/90174/ukf-usf-vs-okw-okw-part-1 In: Replay Reviews |
Thread: UKF USF vs OKW OKW replay review part 25 May 2019, 07:17 AM
for replay review In: Replays |
Thread: UKF USF vs OKW OKW part 15 May 2019, 07:13 AM
Hello, just had this game with my friend and we have no idea what we did wrong. Right after this game, we got matched against the same exact people, so we tried something completely different, yet we lost again. I will be posting the second game after I post this. I am Zackman000 in both games. My friend pointed out that both games the pack 43 88mm was a huge part of the problem. In this game I did not realize the pak 43 88m was causing that much of an issue because my teammate killed it repeatedly, only to have our opponents rebuild it again. Not only that, they spammed a LOT of hmg bunkers across the map in both games. This game is over an hour long, so please go a little over the halfway mark and start there. I felt like we had the early game to mid game well under our control, it when panthers, bunkers, and the pak 43 were being pumped out that we started struggling, and this was in the late game. I'm wondering what we did wrong from a strategy perspective and also what I did wrong as a brit player in this situation. Part 2 will be named "UKF USF vs OKW OKW part 2" which is the rematch where we tried something completely different. Link to the rematch game I mentioned, posted as another replay review: https://www.coh2.org/topic/90176/ukf-usf-vs-okw-okw-part-2 In: Replay Reviews |
Thread: UKF USF vs OKW OKW replay review part 15 May 2019, 07:12 AM
for replay review In: Replays |
Thread: Manpower Bleed Tips and Explanation25 Jan 2019, 08:59 AM
I also want to point out that individual territory points are really not worth fighting for in the early game. Losing 3 models on a gren squad is 90 manpower, not even close to worth holding a standard territory point for 2 whole minutes at 6 fuel and 10 muni. You should be prioritizing damaging the enemy manpower and taking cutoffs/ high resources. I see. What about for munitions or fuel points? Would you say it's worth delaying a munitions/fuel point decap at the cost of losing models? In: Strategy Desk |
Thread: Manpower Bleed Tips and Explanation25 Jan 2019, 08:57 AM
1. Wow, thank you for such a thorough and helpful post! It was posted quite quickly too. I like how you mentioned that losing engagements will lead to higher manpower bleed. There is one thing I wanted to ask though concerning mines. I know some people intentionally place mines at the edge of points in the direction that enemy troops will most likely come from. I have seen this being done early, but I'm not sure if that's a good idea over weapon upgrades. Is it really worth trading 30 munitions for 1 or 2 men from a squad? I typically place mines for vehicles or flanks. In: Strategy Desk |
Thread: Manpower Bleed Tips and Explanation24 Jan 2019, 04:24 AM
Hello, I know what manpower bleed is and some aspects of why it's important, but let's just start from the very basics and go from there: My Issue Whenever I'm playing a game, I always focus so heavily on munitions and fuel that sometimes I nearly forget to preserve individual units (in squads) and save my manpower, even in unwinnable battles just to buy time for more fuel/munitions. I have been trying to use mortars, light vehicles, and occasionally snipers to cause a lot of manpower bleed in a lot of games, but I just feel like I don't have the hang of it. Questions
*This isn't really faction specific and general/vague. In: Strategy Desk |
Thread: What is OKW's weakness?21 Dec 2018, 01:43 AM
I have played as OKW, but maybe I haven't played it enough in 1v1 to understand the faction thoroughly. Thank you for the advice. In: Strategy Desk |
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