Normally only 1 engineer at the start. I build the t1 with 2nd engineer only if there is an overpowered house that Ostheer might rush with pio and MG42, which your first engineer needs to rush. Vs OKW this is pointless because 1) the engineer would lose vs sturms anyway and 2) if OKW gets a house, you still can take good engagements with green cover penals (which you can't vs MG42), and in a few minutes he has to run away vs the clown car anyway.
Territory capture shouldn't be a concern in 2v2-4v4 usually, there isn't that many points to cap
Thx for the advice, but what about 1 con and engy against OKW? Still better to avoid another HQ unit and just build t1? I find i have a chance of catching the sturms 2v1 with the con and engy, but can be risky if volks or kubel is already there too
What you can do is to quere in a second engineer and send the first one out to cap. The second one builds T1. Once the building is finished, you pretty much hit 270 MP again for the first Penal.
The second engineer also helps with map control for capping.
Thx, yeah i have seen some higher level players do this so i really should give it a try
Not super important but i think penals are 290? 270 i think was the price when they had flamer upgrade and worse rifles