Soviet Sturmoviki Tactics
A commander designed around agressive infantry movement and overwelming fire power.
2CP Shock Troopers
3CP PPSH 41 package conscripts
6CP For Mother Russia
8CP B4 203MM Howizter
13CP IS2 Heavy Tank
Profile of flyingpancake
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Posts: 186 | Subs: 1
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Post History of flyingpancake
Thread: New Commander Submission - SOVIETS12 Jan 2019, 18:54 PM
In: Lobby |
Thread: New Commander Submission - WEHRMACHT12 Jan 2019, 16:33 PM
WHER :Luftlande Doctrine Doctrine based around using, supplying Fallschrimjagers. Later to quickly linked up with by armor. Also gives WHER a light tank. Something they lack. 0CP Panzer II Luchs (buildable at Leichtie Support Kompanie) 2CP Stuka Smoke Resonance 3CP Fallschirmjagers 4CP Supply drop (ostruppen one) 9CP breakthrough In: Lobby |
Thread: New Commander Submission - OKW12 Jan 2019, 16:01 PM
OKW Beute Doctrine A commander focused around stealing and reusing enemy equipment 0CP Thorough salvage 0CP Beute T34-76 300 manpower 90 fuel Standard T34-74 with German camo's and voice lines. Build at heavy flak building. Gives the OKW a cheap medium, something they lack. 3CP infiltration tactics 3CP 4x Thompson SMG package 90 muni Gives ober soldaten 4x Thompson SMG for CQC fighting 4CP Emergency repairs In: Lobby |
Thread: Replace Tiger Ace with King Tiger for elite troops?1 Jan 2019, 17:11 PM
The king tiger is arguably worse then the normal one, especially it's speed. It's also more exspenive. so i think these points dont hold water. In: COH2 Gameplay |
Thread: Replace Tiger Ace with King Tiger for elite troops?1 Jan 2019, 16:18 PM
I like the idea of King-Tiger for Ostheer. Maybe some other abilities and other vet and CP16. Should be better too balance. Why the Higher CP and other abilities though? All other heavy tanks come out at 13CP so I don't see no reason why this should be any different. Make it any higher then 13 and you will never see it because the match will always be over before players have the choice to use it (1v1) The KT is already balanced for price and performance against other heavy tanks so changing the abilities or the price will just throw a wrench in the game balance and a good functioning unit. In: COH2 Gameplay |
Thread: Replace Tiger Ace with King Tiger for elite troops?26 Dec 2018, 13:48 PM
Thank you for taking the time to make this mod. I tried it against a friend and we both agree it's an improvement. In: COH2 Gameplay |
Thread: Replace Tiger Ace with King Tiger for elite troops?25 Dec 2018, 20:29 PM
I'm all for a KT for Ost. I might want to add that this all would have to include getting rid of the ressource penalty. That is broken game design. Being punished for keeping a unit alife isn't what this game is about. This exactly what I meant with bad design. So in conclusion I propose -Swap Tiger Ace for King Tiger -Remove call in recourse penalty -Remove the one time call in restriction -retain King Tiger manpower and fuel cost -Move from 17CP to 13CP like all the other heavy tanks It seems most people agree that this is a good idea. What is the best way to get this to the people doing the rebalancing for testing? In: COH2 Gameplay |
Thread: Replace Tiger Ace with King Tiger for elite troops?25 Dec 2018, 13:16 PM
Exactly, it's a uncreative and out of place looking unit. To my understanding its a normal tiger at vet 3 with a ugly camo skin. In: COH2 Gameplay |
Thread: Replace Tiger Ace with King Tiger for elite troops?25 Dec 2018, 09:23 AM
Ironic that they did the same thing in CoH. What is wrong with the current command tanks? they do their job dont they? In: COH2 Gameplay |
Thread: Replace Tiger Ace with King Tiger for elite troops?24 Dec 2018, 22:48 PM
I was thinking that since the Tiger Ace is such a liability, replacing it with the King Tiger might be a good Idea. The manpower and fuel drain mechanics really disincentives the use and all round utility of this unit at it's Cp cost. In my opinion it is also a uncreative unit. It is just a vet 3 tiger with a in my opinion out of place looking camo scheme. It doesn't really stand out especially with the current trend of commanders getting new one of a kind units/abilities. So the loss of the current Tiger Ace Would not cause me that much sadness as nothing is really lost. Since lately it seems that swapping units between OST (Puma) and OKW(221) is done to give commanders unique players this should make the King Tiger not feel out of place in the faction. The unit is already balanced for cost and could still serve the Tiger Ace's purpose at 17CP as last ditch push unit in a late war themed OST commander. I hope I explained my idea adequately and I would like to you guys opinion on it. In: COH2 Gameplay |
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