I´d like to hear why certain factions got a disadvantage on certain maps?
The Maps are one of the biggest issues CoH2 currently has. There is only ONE good 2v2 map and maybe 2-3 decent 1v1 maps. And by that I do not only mean map balance but also map design in general. The map are generally too narrow and don't provide enough open fields to have nice tank battles etc. (somethign like Duclair in CoH1 would be sooo cool)
I don´t play enough to join this discusion but map design was always relics weak point since DoW1. Relic games feature interesting and innovative game mechanics but the maps never really support this mechanics. Often enough flaws like the horrible pathing in DoW1 increase the existing problems with the maps. CoH1 for example had two acceptable 2v2 maps (Duclair and Rails and Metall) and about two or maybe three decent 1v1 maps. But none of them was really perfect. And thats just not enough.