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Thread: Suplpy Truck to Deliver Supplies to Allies6 Dec 2020, 09:59 AM
Well from the looks of it doesn't seem you actually added the upgrade. So the requirement check will never pass. But if you add the upgrade somewhere else to the entity then it should work as intended. So my advise would be to check where you are adding the upgrade and to what you are adding it to.
Thread: Issues spawning and de-spawning one entity from another.6 Dec 2020, 09:52 AM
What you could try is adding a filter action to the death action of entity A that would target your entity B and destroyed it like that.
Thread: Victory Points 1000?29 Nov 2020, 12:43 PM
No, they are not. They will work on any map.
Thread: Victory Points 1000?29 Nov 2020, 10:27 AM
29 Nov 2020, 09:30 AMknox85
Company of Heroes 2 Tools is the software that is used for modding Company of Heroes 2. And yes all you have to do is copy the code and paste it to your your_file.win file and edit it a bit.
This is a tutorial on how to setup your first win condition pack.
Thread: Victory Points 1000?28 Nov 2020, 17:29 PM
28 Nov 2020, 16:43 PMknox85
When creating your win condition pack in the tools select the "Requires VP Ticker". This will take care of the logic behind the VP ticker.
Now four your own options. After the initial creation of the WCP you should end up with your_file.win file. This is the file you want to edit.
And simply add this to the file.
Of course, you can add as many options as you want. Just note that no scroll bar will appear in the game UI but you will still be able to scroll with your mouse in the options.
Thread: hull_down ability28 Nov 2020, 10:44 AM
28 Nov 2020, 00:00 AMMoocats
Sadly not. Only X and Y cords.
Thread: Suplpy Truck to Deliver Supplies to Allies26 Nov 2020, 10:19 AM
I have mine set to timed and works just fine. are you applying the upgrade on strat_self_action?
Thread: Suplpy Truck to Deliver Supplies to Allies25 Nov 2020, 20:25 PM
You have to add the requirement to the squad itself.
Thread: Suplpy Truck to Deliver Supplies to Allies23 Nov 2020, 17:18 PM
As I look at it there are 3 options on how to implement this.
The first one being the most simple one. Make a submenu in each faction HQ that would have different values that you would like to transfer. Each value would be a targeted ability that would take the x amount of your resource type and would dispatch a truck to your desired location where it would be dropped off and collected by your teammates.
The second way of looking at this is also quite simple and still within tunning pack options. The first part of this is the same as the previous implementation, making a submenu. This time though a truck could spawn next to your HQ (you need to overlook the fact the truck just appeared out of thin air) there it would perform the loading animation (not all faction trucks have this animation) for let's say x amount of seconds to simulate the actual loading of the truck with your resource type. After this is done you would gain control of the truck and you could drive it to your teammates' desired location.
And the last option for implementing this is the hardest out of these and will require some sort of programming knowledge. You could create a win condition pack that supports making your own UI assets (and much more of course). So here you could create your own button that would open up a "trade hub" where you could as in most RTS games transfer your stated amount of resources to another player. After this logic is done you can move on to the visual part. Where you could dispatch the truck to your HQ there perform the loading animation and then move to the destination you set to it or manually drive it to your desired location.
Out of all of these options, my go-to for me would be the third one. The third one is more complicated but giving you more control and options on what you can do. If you don't have programming knowledge this might not be the way for you. But if you have the time I would highly recommend looking up some Lua tutorials. Because in the end with win condition packs you can achieve much more.
Thread: Pak 43 Emplacement not turning21 Nov 2020, 09:37 AM
All of these values are located in the weapon itself under behavior.