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Thread: The ressource mathematics of Allied factions15 Oct 2019, 02:30 AM
Hmm not quite... the majority of these players go conscripts with svts or conscripts with ppsh... fighting LMG grens and STG volks while waiting for T3 + 25 fu upgrade is a tall order and requires one to outplay the opponent... In: COH2 Balance |
Thread: The ressource mathematics of Allied factions14 Oct 2019, 22:24 PM
my point was the lack of LT for ost and that's why it come at the smae time Maybe that would be fine if T2 sov had better infantry... but without the PPSH conscripts are hard pressed even against LMG grens till 7 man arrives...
Okw gets heals without medics... It it may lack a mortar... and a reinforcing halftrack... but gets better infantry machineguns rocket artillery mediums and gets an extra premium medium... It makes no sense why the former is more expensive
Im here suggesting T2 buffs to put it on par with ost.... nothing disruptive or derailing about that.... i also enjoy playing ost... Although ill admit i have hatred for both USF and OKW... WFA factions get free shit that EFA factions have to pay for.... I also despise sov T1 for being ridiculously blobby and cheesy... In: COH2 Balance |
Thread: The ressource mathematics of Allied factions14 Oct 2019, 21:55 PM
The T70 coming earlier than the P4 is sensible...... The T-34-76 coming out the same time as the P4 is NOT
What? T4 + T2 + 2 trucks = 190 fuel... are u adding T1 to the mix? sov meanwhile has to get T2 + T3 + T4 + molly + at nade = 215 fuel... of course without the AT nade its 190 fuel... which again proves the point that OKW gets free shit while sov has to pay for it with retarded sidetechs Ohh the lmg comes out at bp1 btw not bp2... which is CHEAPER by a longshot...
T2 SU has always been the worst of the bunch... it is literally the weakest form of play in game bar none... In: COH2 Balance |
Thread: The ressource mathematics of Allied factions14 Oct 2019, 21:06 PM
while i do agree in a mp reduction in any way for soviet that does not buff penal (free cons squad start of the game, Molotov free after tier 1 or 2 and tier 3 cost 10 more fuel,etc) Its 85 (t3) + 15 (t2) + 15 (at nade) + 10 (molly) = 125 if you go through the T2 route... Okw takes much less fuel than that to get mechanized BGHQ AND gets free snares and incendiary with tech.... Not to mention the MP cost involving mollys and at nades This is also on top of having worse line infantry aswell... When compared to ost well the T70 comes earlier than the P4... but it actually takes around the same amount of fuel to get a T-34-76 and a panzer 4... which is completely ridiculous Likewise LMG grens come significantly earlier than 7 man cons... which is another ridiculous handicap In: COH2 Balance |
Thread: Remove HMG death loop13 Oct 2019, 22:41 PM
You could just give the hmg gunner for maxims/50s extremely low priority soo they arent shot first Of course explosives can still loop you but its far less likely to be looped than before In: COH2 Balance |
Thread: How is Wehr static faction design now?12 Oct 2019, 05:47 AM
sigh* mrgame2 really has some sort of attention disability doesnt he? ok ill repeat the argument one more time.... the reason ost has been having trouble is NOT related to ostheer being weak... but its related to how every other faction`s mainlines have been OVERBUFFED to ridiculous margins... the solution here isnt to BUFF OSTHEER but the solution here is to NERF rifles and penals (tommies seem like theyve been nerfed enough but this is up for observation) then again youre the retard that loses panthers to AECs and thinks conscripts should be nerfed... In: COH2 Balance |
Thread: HMG42 Cancer12 Oct 2019, 03:52 AM
i dont see the problem with the MG42 tbh... T2 soviets aside T1 SOV UKF and USF have infantry that practically bully grenadiers and have a comparable MG or a really good T0 light vehicle... or a mix of both... of course T2 soviets are the real suckers in this comparison... not only do they get an mg that is significantly worse than the 42... they also dont get infantry that bully grenadiers... in fact grenadiers are likely to bully conscripts since the 7 man upgrade takes AGES to unlock... In: COH2 Balance |
Thread: How is Wehr static faction design now?12 Oct 2019, 03:42 AM
i propose we remove mrgame2s ability to post in the balance forums till he shows us his playercard.... playercard please? In: COH2 Balance |
Thread: Soviet tanks are garbage11 Oct 2019, 08:42 AM
ooooh finally a decent counterargument
while you are correct that the T-34 mod 41 had its disadvantages... ranging from the mundane such as the inadequacy of the cyclone engine filter to the glaring weaknesses such as the lack of a cupola/radio/turret basket and the 2 man turret... all these disadvantages except one are not too relevant when the opponent cannot even penetrate your armor... of course the exception im referring to is armor quality... im surprised you havent mentioned how early T-34s were vulnerable to 37mm guns at close range when the pzgr hit the welding spot between the hull plates... im also surprised that you didnt mention the spalling issue the T-34 had aswell... now as for whether panzer 3s and 4s were helpless... im still inclined to the idea that they were helpless... since in a direct engagement between panzer 3/4s vs T-34s the former would require a near point blank shot fired at just the right area of the T-34 in order to cause penetration... this means the panzer 3/4 is utterly helpless in normal combat ranges (500-1000) despite the T-34 being blind as a bat at long range (2km) engagements... and would have to be dangerously close in order to knock out T-34s... at which point i doubt even the worst T-34 crew would have a problem with...
the real advantage isnt soo much soo optics here tbh... soviet optics (albeit crude at the time relying on a single tube as opposed to the hinge type german optics).. had fairly good lens quality...until the factories were moved to the urals that is... but no the real advantage here is the commander`s cupola... and while your response is correct it is not entirely complete.... the original T-34 was designed around the soviet strategy of fighting unbuttoned... this was a horrible concept... since in battle the commander is effectively blind without the presence of the commander`s cupola... in order for soviet tankers to spot targets effectively (since the periscope is quite narrow) soviet tankers literally had to unbutton their tanks... this of course left commanders vulnerable to enemy fire which caused a large portion of T-34 commanders to get sniped from enemy fire... after that the overall fighting effectiveness of the tank that recently lost its commander crashes to near zero and the tank is essentially useless... of course the russians werent stupid...supposedly this would be rectified with the T-34M however that variant never came into production thanks to barbarossa.... eventually however they introduced the cupola on the T-34-85 which fixed the issue of the 2 man turret aswell (but did not introduce the cupola)
while you are correct that the gap between the T-34 and panzer 3 arent as large as the paper stats suggest... the probability of a panzer 3 knocking out a T-34 at combat distances is close to impossible regardless of the disadvantages.... the panzer 3 instead close in enough to accurately hit the joint between the welds of the armor in order to score a penetrating hit... the probability of this... though far more likely than an engagement from standard combat distances... still seem very unlikely...
i am quite familiar with MHV and ive watched several of his episodes including the panzer 3 vs T-34 and the panzer 4 vs sherman videos... In: COH2 Balance |
Thread: Soviet tanks are garbage11 Oct 2019, 00:37 AM
in 1941 panzer 4s and 3s were utterly helpless when confronted by T-34s and KVs... but of course the wehrmacht as a whole had combined arms to deal with these tanks... a midrange PaK 40 or a FlaK 36/88 shot can deal with the T-34 quite effectively... and although stukas werent really good at knocking out tanks... they were good at either rendering them combat ineffective or forcing their crew to start running out of the tank... In: COH2 Balance |
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