14 May 2020, 16:29 PMthedarkarmadillo
My proposal is for combined arms, I'd like to no e the flame nade to sturms and think flame and smoke and all their other shit would be too heavy of a work load on sturms. Volks imo should be more like the support for the number of more elite infantry that okw has the focus on firepower.
Volks are yuur snare and your anti garrison and you main capping force and your budget assault unit and your meat shield and and and and and. Anything the okw lacked went to volks and it shows. They are basicly lite rifles which is a poor design on a faction with 2 sets of elite infantry stock and a number of high AI units doctrinally.
As for fighting on open maps. M. They have rifles you know right? Those are long range weapons. The idea is that you would chose to keep some of your volks as rifles instead of auto upgrading to the infinitely superior STG the second you can afford it. An auto buy upgrade is a badly designed one. If that doesn't tweak your nips in the right manner okw also has a very high long range DPS specialist in obers. And if that still isn't enough you have doctrinal fussies in 2 doctrines, JLI in 2 doctrines and falls in 1. Volks should be the answer to everything and yuur complaint highlights that they are....
So you think 5 K98 Volks are a viable long-range infantry unit when they are facing Infantry Sections, Bar/30cal Riflemen and Sections? OK.
As for all the other points, this applies for all factions. Mainline infantry is supposed to be versatile and carry a faction, not sure what the problem is here?