RE volley fire buff is not enough. USF is just so laughably bad in 2v2+ at the moment. I´d go as far as saying that they are even worse than UKF. At least UKF is still good early to mid game vs OKW while USF just sucks vs both axis factions.
OKW stomps USF in the first minutes and can just get whatever position they want. Kübel can still bleed Riflemen well despite being trash vs UKF and Soviet T1 builds. Volks can build sand bags and win long range engagements despite being cheaper and quicker to build. And then on top of all of this you have Sturms...
Vs. Ost you are better off because you don´t get pressured that hard but you still can´t effectively deal with the MG42 because you don´t have enough squads to effectively flank, you don´t have smoke grenades or regular nades because they are locked behind a super expensive side tech. You can get a mortar but USF mortar is really bad this patch. Only really useful to smoke because it takes ages to deal damage to anything. It also means you have less combat squads available which makes your lack of units even worse. If it´s an open map and Ost player has good sniper micro you might aswell quit. If you are lucky enough to face Ost on a CQC map you are generally going to be fine but that´s the only scenario I can think of in which USF isn´t at a disadvantage.
When you get the first officer out and things get better but you still face the horrible AI/AT tech choice.
M20 is way overpriced. AA HT is ok but doesn´t have smoke and thus really struggles vs AT guns. 50 cal is decent.
Stuart needs to get some sort of AI buff because right now it´s just a worse AEC. Pak Howi is decent vs static play. USF at gun is a terrible design with it´s pathetic 130 far penetration. It can´t even reliably pen a OKW P4 without constantly spending munis. Yes if you do spend munis it gets pretty good but the constant extra micro/cost makes it really annoying IMO.
Jackson and Scott are decent late game units even though Jackson isn´t that good unless the map is wide open. The moment it can´t use it´s range it becomes pretty average because of the long reload. Especially on maps with lots of sight and shotblockers like Elst it´s pretty mediocre overall.
USF also lacks decent rocket arty, Calliope is way too expensive for what it does. Priest is one of the few good late game doctrinal choices USF has.
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Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality: Germany
Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality: Germany
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Post History of blvckdream
Thread: About USF early game, how about finally buffing RE a bit?4 Aug 2018, 12:24 PM
In: COH2 Balance |
Thread: Relic is near bankruptcy (mod edit: allegedly)4 Aug 2018, 11:15 AM
What the hell is it with these Relic threads all the time?? Too much free time on your hands? In: Lobby |
Thread: Light Vehicle Meta needs to Stop2 Aug 2018, 16:30 PM
That might be partially true in 1v1 but in 2v2+ it´s definitly not..You have teller mines, long range panzerfausts, pzgren with shrecks, pak 40, 444...What more could you possibly need/want? In: COH2 Balance |
Thread: Flame Hetzer2 Aug 2018, 14:59 PM
Oh come on guys...Dont fall for obvious trolling. Just don´t. In: COH2 Balance |
Thread: Soviet Tankhunters - Why and how?2 Aug 2018, 14:44 PM
That´s wrong AT grenade assault is always available for Cons after you equipped them with the PTRS package. You do NOT need to research at nades at base. They also always snare if the AT assault hits a vehicle. No need to damage them before AT nading them. The doctrine isn´t worth it anyways in my opinion, PTRS cons are funny to use especially if enemy doesn´t expect them but howitzer as your only doctrinal AI option isn´t enough for Soviets. Plus you need to either abuse snipers or Penals to get any sort of AI which again is not a great solution. |
Thread: 1vs1 Removing map from automatch2 Aug 2018, 08:47 AM
Agree but I am not sure about the community maps. Apart from the ones from the last 2v2 map competition and Tric´s SMC maps I don´t think there are many maps that would be good enough for automatch. |
Thread: 1vs1 Removing map from automatch2 Aug 2018, 07:02 AM
Sure but that doesn´t mean we need to delete all the less popular maps because as I said there are enough vetoes available already. The really bad maps like Montargis got removed already anyways so now vetoes are really about personal preferences. |
Thread: 1vs1 Removing map from automatch2 Aug 2018, 06:00 AM
... Very good post. Makes me happy that this is what Relic thinks about the situation. |
Thread: Buff Shocks1 Aug 2018, 16:13 PM
Make shocks like elite jaeger OST squad. You can call in only one squad, but this squad will be really good. Because right now....how often we were see shocks in GSC2? That´s a good idea actually. In: COH2 Balance |
Thread: 1vs1 Removing map from automatch1 Aug 2018, 12:55 PM
I call you out on your rudeness and unwarranted sense of superiority. That´s not being toxic. Being toxic is what you did, pretending that this is about the map pool in order to hide what really is behind these walls of text that you like to write. You mentioned like 10 times that Sturmpanther isn´t competent. Why not show some fucking respect and appreciation of what he does instead of just blindly bashing everything for no reason. Unlike you Sturmpanther has a good understanding of all aspects of COH2, be it 1v1, teamgames, balance, maps etc. Not all of what he did is perfect but since he started cooperating with Relic we have seen a huge improvement in the map pool and banning of people who cheat/are toxic in game and we should all thank him for that. Your approach would have gotten us nowhere because it´s still Relic´s game after all and whatever changes the community wants need to be agreed on by Relic. Calling Relic stupid and saying everything they did is wrong is not going to improve anything. And who decides which maps are salvageable and which maps aren´t? You? And this still doesn´t answer my question regarding why you don´t contribute to the upcoming map patch. Other map makers are contributing but you aren´t. Despite pretending to be aiming for improving the map pool. |
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