
Profile of ShadowLinkX37
General Information
Broadcast: https://www.twitch.tv/ShadowLinkX37
Steam: 76561198023067759
Residence:
United States
Nationality:
United States
Timezone: America/Detroit
Game Name: Shadow Link
Broadcast: https://www.twitch.tv/ShadowLinkX37
Steam: 76561198023067759
Residence:

Nationality:

Timezone: America/Detroit
Game Name: Shadow Link
Signature

Post History of ShadowLinkX37
Thread: War speed8 Sep 2019, 18:03 PM
I thought it applied the war speed and repaired at the same time? In: COH2 Shoutcasts |
Thread: Shrecks. Blobbing in 2v2s and above8 Sep 2019, 16:26 PM
The reason I personally don't like the 3 model kill cap is it will be combined with the trip flares which kill a model and can also trigger demos IIRC. It'll lead to 4 man wipes regardless. I'm not sure if the trip will kill before the demo does which doesn't count towards that kill limit, but I'd rather not bank on it will rather than suffering for 6 months of it won't. As far as demos shouldn't be able to wipe units regardless, I agree, but the community wouldn't stand for another demo nerf currently. In: COH2 Balance |
Thread: Shrecks. Blobbing in 2v2s and above8 Sep 2019, 14:52 PM
That and the other arguement is when OST gets a light tank nondoc they could remove the teller. In: COH2 Balance |
Thread: Shrecks. Blobbing in 2v2s and above8 Sep 2019, 12:24 PM
You never played 1v1 vs soviets when they were OP then. 90% of top players thought demos were OP. I haven't heard a single top player complain about schreck blobs recently.
The maxim is not THAT bad. It's semi decent when you use sustained fire vs blobs. It's bad vs spaced squads. I still don't see why demos should get any sort of buff. They can still 1 shot any squad when they're on garrisons. Axis factions don't get that luxury, and only the soviets can do it nondoc. If the arguement is that top players don't use free squad wipe tools because they're situational or lazy it doesn't seem like they should be buffed. If that were the case, "booby traps" should all be buffed because they're rarely used as well. In: COH2 Balance |
Thread: Shrecks. Blobbing in 2v2s and above7 Sep 2019, 22:51 PM
Idk I never really had a problem with schreck blobs so long as you don't drive your tanks into them. MGs and infantry with AI upgrades ruin schreck blobs. I think it's probably a bit on the rant side, but wanting the return of instawipe mines and demos is concerning :/ In: COH2 Balance |
Thread: Auber Soldiers : give out a machine four STG.44 red sight7 Sep 2019, 22:16 PM
OP has made a lot of different threads that seem "unrealistic" or made multiple threads pertaining to the same things. They've been previously banned for doing these things multiple times. However this is first for this type of thread. Even though it is outlandish and would almost never even be considered to be implemented, a thread cannot be simply closed for being too out there. Do it multiple times with the same topic or spam multiple threads too quickly and sure you might drag attention, but I wouldn't close a thread due to a person having an idea that does no harm. In: COH2 Balance |
Thread: USA September patch discussion6 Sep 2019, 23:01 PM
Back to USA topic please ![]() In: COH2 Balance |
Thread: USA September patch discussion6 Sep 2019, 20:46 PM
? relax m8 there was misscommunication. In: COH2 Balance |
Thread: USA September patch discussion6 Sep 2019, 20:18 PM
Sorry the NO MOVE comes off as "They don't move and beat 2x BAR rifles." Don't get snippy with me. In: COH2 Balance |
Thread: USA September patch discussion6 Sep 2019, 20:11 PM
So what you're saying is OST is undefeatable. Why doesn't that play out ingame? In: COH2 Balance |
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Latest replays uploaded by ShadowLinkX37
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FBP 2v2 map contest test Fields of Winnekendonkby: ShadowLinkX37 map: (4) Fields of Winnekendonk1-900
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