Well I can't say I agree, but at least you're all consistant. I like to be in control of things though and let skill do the talking instead of letting things go down to luck.
Likes control -> is a mod. SeemsGood
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Thread: Main gun crits should be removed? 15 Oct 2019, 18:54 PM
In: COH2 Balance |
Thread: Main gun crits should be removed? 15 Oct 2019, 16:07 PM
So honest question regarding criticals. For the people who say "no", would you be ok with your tanks receiving random immobilize criticals in snow/ice/mud? What happens why you lose your armor piece to a random critical like that? Is that fair and balanced? In: COH2 Balance |
Thread: Sherman firefly tweak15 Oct 2019, 15:58 PM
Personally I have no idea why it got a cost decrease. That was the balance team and it was very poorly communicated as to why that occurred. Very few thought the firefly was UP prior to the patch. Don't think the rockets scatter, and if they do it is very minimal to the point where it is barely influencing. In: COH2 Gameplay |
Thread: Sherman firefly tweak15 Oct 2019, 15:33 PM
I think the FF is literally perfect. It hits hard on 800+ HP targets, has low mobility and turret traverse but becomes a monster with veterancy as a reward for keeping it alive. Also any buff to the FF would require some form of nerf because of its ability to 2x shot + tulip combo kill any 640HP tank. In: COH2 Gameplay |
Thread: Wehr weak penetration15 Oct 2019, 15:29 PM
Ostheer isn't the only axis faction. Allied AT pieces must also pen the KT (375) and Elephant (400). Also JT but I forget the new armor value it has. In: COH2 Balance |
Thread: The ressource mathematics of Allied factions15 Oct 2019, 00:58 AM
I think they're viable against OKW still. T1 still shits on standard OKW because reasons. When OKW goes falls though penals just kinda become obsolete. Cons are very much viable now though which is nice, although as always and predicted it leaves penals in an awkward spot. In: COH2 Balance |
Thread: Can You Please Fix Churchill Crocs Rear Armor ?14 Oct 2019, 00:35 AM
I don't see any good reason the rear armor should be 180 I honestly don't understand why any tank needs rear armor above 100. It's not like you're driving up rear first, and if you're banking on a rear armor bounce you've already fucked up somewhere. They really should just do away with 180 rear armors and implement a skin on tanks that say "THIS WAY FORWARD!!! ->" In: COH2 Balance |
Thread: [UKF] Cannot construct T3 Company Command Post13 Oct 2019, 01:36 AM
And you locked in bofors? fucking rip dude. Can't even spam AECs to victory. In: COH2 Bugs |
Thread: Add increased speed of capping points.12 Oct 2019, 20:37 PM
Not a bad idea, I think the issue there though is you have vision around your territory point near the flag, which makes it harder for your opponet to take territory while keeping unit composition unknown. In: COH2 Gameplay |
Thread: Main gun crits should be removed? 12 Oct 2019, 03:23 AM
The risk of overextending is hitting a mine and being crippled while your opponet tries to mount an offense based on a skill based play. The only skill involved in a main gun crit is how fast you can tell your armor piece to head in the other direction. In: COH2 Balance |
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