
Profile of ShadowLinkX37
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Broadcast: https://www.twitch.tv/ShadowLinkX37
Steam: 76561198023067759
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United States
Nationality:
United States
Timezone: America/Detroit
Game Name: Shadow Link
Broadcast: https://www.twitch.tv/ShadowLinkX37
Steam: 76561198023067759
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Timezone: America/Detroit
Game Name: Shadow Link
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Post History of ShadowLinkX37
Thread: Mortars/Indirect have broken the game8 Mar 2018, 19:22 PM
Just gonna say when I play brits in 1v1 the only thing that ever holds me back is 2x ISG or 2x mortar. Anything else I'm sealclubbing day in and day out as brits. The ostheer mortar is great, but the ISG is kinda meh. Really the only issue I have with brits is the fact the mortar pit is just a failed design and is essentially crap now. I turn to the landmattress as my last resort after trying to use the 25 pounder howitzers for indirect. The mattress usually gets the job done, the howitzers are basically only good vs AFK opponets and structures. They will crush structures. In: COH2 Balance |
Thread: Mortars/Indirect have broken the game8 Mar 2018, 16:12 PM
In: COH2 Balance |
Thread: About Jacksons8 Mar 2018, 04:01 AM
Statistically the pershing will win against the OKW Panther, and it's more of a draw against the ostheer panther. Pershing: Pen: 220/240/260 Armor: 300, Reload 5.5, Winddown 1, Target size: 24, Moving acc: 0.75 Ost Panther: Pen: 220/240/260, Armor: 320, Reload: 5.2/5.6, Winddown: 1, Target size: 24, Moving acc: 0.5 OKW Panther: Pen: 220/240/260, Armor: 320, Reload: 6.1/6.4 Winddown: 1, Target size: 24, Moving acc: 0.5 One of the deciding factors of this is the scatter, which in both panther cases is worse than the pershing. Another point is the HVAP round that can be used on the pershing. Which has the pen of 300/350/400. Almost guaranteed damage given you can aim.
Correct. USF doesn't need more AI with 2x BARs, HE shermans, scotts and other things all performing exceptionally well. What fact is this based on? The way I see USF currently has an issue in 2v2+ because they have zero utility till tech. They provide nothing to a team except rifleman, rifleman, rifleman etc. Vickers deals more damage in HMG house fights, and the HM38 is the best mortar currently till it receives its respectful nerfs. The M1 is overshadowed heavily by the 6 pounder. Indeed. Many people suggested different units stats for teamgames and 1v1 units, myself included. Unless something like that occurs though, USF will suffer from horrid tech design.
OKW Panzer 4: Acceleration: 2 Top speed: 6 Speed honestly doesn't mean that much though. Unless you're reacting PERFECTLY 0.2 top speed won't mean anything. It is, but there are things you can do to make dives game ending plays. Including, scouting, smoke, and minesweeping.
Vaguely yes. But that doesn't dictate whether or not the jackson should be a suitable tank destroyer or seal clubbing axis. In: COH2 Gameplay |
Thread: About Jacksons8 Mar 2018, 03:01 AM
As far as 1v1 is concerned, ISU isn't viable and the IS2 is too inconsistant. Similar to the new KT.
Forgot about those, my bad
I'm not sure which doctrinal tank you're refering too. The pershing is by no standard of the word "weak" its AoE rivals that of the KT, and its veterancy is paralleled only by the Tiger. It is a phenominal tank. The Ez8s are also borderline OP. For 140F you get a 720HP, 200(?) or 215(?) armor tank that has 0.75 moving accuracy and significantly higher pen than that of standard mediums. Also doesn't have to switch between AP and HE, but the infantry damage potential is less than that of the HE sherman. As far as realism goes, it has little place when determining balance. In: COH2 Gameplay |
Thread: Disable commander abilities within a specific territory?8 Mar 2018, 02:09 AM
Lemme tag eliw00d. He's a wizard when it comes to SCAR and maybe he'll have some advice. However when he gets on .org it is at his leisure I assume so I don't know when and where he'll arrive. Need your help if you can offer it |
Thread: About Jacksons8 Mar 2018, 00:23 AM
I'm confused about this "jackson is the only AT for USF" Are soviets and brits any different? Their TDs are the only heavy AT lategame. Or are we also talking about AT guns? The M1 has the best RoF and arc of any AT gun and with sabot it has the best pen of any AT gun. Yes it costs munitions, but after you bar up your rifles you start floating munis as USF. Either for p47 rocket straffe or grenades. In: COH2 Gameplay |
Thread: Starfish - Shadow grudge match7 Mar 2018, 22:23 PM
Per Aerafields request. In: Replays |
Thread: Dave v VonIvan7 Mar 2018, 22:22 PM
And I was half expecting a rage post about Su76s. In: Replays |
Thread: About Jacksons7 Mar 2018, 19:36 PM
Can we make the KT have a tactical nuke launcher that immediatly wipes out your opponets base then? In: COH2 Gameplay |
Thread: Is OKW dead? what's your opinion? 7 Mar 2018, 18:55 PM
It'd be good to tell us which gamemodes you're talking about. OKW volks 1 on 1 with any allied infantry aside from cons generally lose. And volks don't scale as well anymore which mean you need to substitute your infantry with something in the lategame to cover your lack of AI. Be that suppression plateforms like the flak HT or MG34s, or damage dealers like panzer 4s or Obers. In: COH2 Balance |
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