there isnt really any issue with the KT, everything I've read so far is either too biased or straight out false.
My personal issue with it (and I'm sure many agree) is that the cost is too high according to its performance.
I wouldn't even make it cost more than 200 fuel.
Profile of Cresc
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T34 85 needs to have slightly less AI. It's shells are basically on par with Sherman HE yet it does everything.
Post History of Cresc
Thread: King Tiger - Is it worth buying?5 Dec 2018, 17:09 PM
In: COH2 Balance |
Thread: Overnerfed Brummbar. Why am I not surprised?5 Dec 2018, 17:00 PM
I wish my replay against DonnieChan still worked. It made a lot of people laugh, but jokes aside the proof was there and blatant, he won last second because no way of penetrating his Brumbar even though I had everything on my side and he was left with nothing but some grens. One engagement, 5 conscripts squads with smg and 3 Tanks+ IL2 strike. He lost almost everything but the brumbar that simply wouldn't die after it was left with near 1HP. I lose all my tanks, after trying hard to kill it. Before anybody says that I mismanaged my units or anything, the pretention is not there, but I did damage and force him to retreat, and in these situations where you're about to kill his heavy tank(with pratically no health left), you can't let go, the thing had 1HP I had no reason to retreat, yet it wouldn't die. If it had been destroyed I would have won. The rest is simply that I didn't have enough resources to make up for what I lost, and his brum still survived wiping out what I had left in my base along with a panther. I really can't say he played better, because he didn't, the brumbar was undestroyable, and it happened in many other games with much better players. Remember that Relic also focuses on what is being used a lot, because they promote variety(meta doesn't sit well with them). If they see everybody using a brumbar they will assume that the unit is overperforming, rightfully. And they are still trying to get rid of guards and penals meta. In: COH2 Balance |
Thread: Overnerfed Brummbar. Why am I not surprised?5 Dec 2018, 16:50 PM
He is right though. I'm not saying this to bash your claim, everybody is entitled to an opinion, but seeing how you are angry about SOV all the time, my suggestion, is that you do play them for a while at least, and come back. I gurantee your views will change once you start playing with other factions. As for overnerfing/overbuffing, the balance team already said that the way they work is primarly to make radical changes then adjust it accordingly after the community has tested the new patch. The brumbar was not overnerfed though, it's been adjusted in relation with the 2v2 stats, this unit was overperforming because of its armor. In: COH2 Balance |
Thread: Flame Halftrack5 Dec 2018, 16:38 PM
The T70 is in a good spot, it has already be adjusted so that it works as intended. The flame HT is in a "too" good spot because it's working like T70 was before the nerf (maybe even worse because the AOE lasts 30 secconds and the bad matchup for soviet and brits makes it so that you can wipe them almost all the time). Flame HT has relatively been the same for a long time too, only now people are realizing it's op, myself I've been saying it's op day one just as I said that okw is weak before the revamp. It's good if this unit is about wiping out static units, that aren't defended,but you can't just have a vehicle in the first 5 to 8 minutes against which you don't have reliable counters. No guards with ptrs don't counter a flame HT, they can get it to retreat at best, it's enough but even this is rare to see happening. As for my claims, MG42 is op. The flame HT it has remained relatively unchanged (just 3 small nerfs along with other flame vehicles and the vet ability). It doesn't matter to me how long a unit was that way, I stand by my opinion, I don't see how time matters, it's well known that it took a long time for the balance team to fix a lot of issues. See how long it took to nerf the T70. In: COH2 Balance |
Thread: IS2- Is it worth buying?5 Dec 2018, 13:53 PM
IS2 is fine, stop it guys, I've never had one problem with it. The gunner might be drunk but it does it's job just fine. I would like to see people complain about T34/85 and how badly overpriced this unit is. In: COH2 Balance |
Thread: Flame Halftrack5 Dec 2018, 13:50 PM
I don't know what you guys are on about, but it's clear to me that 1/3 of this thread needs to learn the game. You seriously compare a Centaur or KV8 to a flame 251? Are you kidding me? The flame Halftrack is not a blob counter, actually blobbing is the best way to destroy a flame halftrack, you must be incredibly bad to think it counters penal blob lol. Try it yourself and you will see. If you blob along with one PTRS unit, you are guaranteed to destroy it. One ptrs unit alone will get wiped out on retreat. The Flame HT is overpowered, why even deny it? I like how biased incendiaryrounds is, the T70 is op but the flame HT is fine even though it's an even worse kind of T70 (pre-nerf). T70 does too much damage to retreating units? WHAT?????? In: COH2 Balance |
Thread: 1v1 OKW vs USF Top 100 Faymonville Approach 4 Dec 2018, 13:47 PM
Good job eddy boy. In: Replays |
Thread: Annoying call-in abuse on faymonville4 Dec 2018, 13:46 PM
I forgot to mention the steel hardened micro that let me push against his non-stoping puma spam. In: Replays |
Thread: Which faction is the worst in the game? USF or UKF?4 Dec 2018, 12:57 PM
What did you guys have are you crazy? UKF is the most broken and busted faction in the whole game, there is no comparison even, UKF in 1V1? You can even see how people you have never known or some decently ranked players just "happen" to crack top 50 with brits... In: COH2 Balance |
Thread: Flame Halftrack3 Dec 2018, 23:47 PM
The problems with Flame HT: -The DPS -Flames on ground still damages for 30 seconds... -It can rush out against any infantry or AT gun and wipes retreating units with ease. How many times did you have to face a flame HT that won't let you retreat to your base? Well there you have it. Some might also say that it comes out too early, but I think it wouldn't be a problem if the impact was proportionaly balanced. In: COH2 Balance |
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