When I played vs AI with Winter Balance Preview to test my maps I noticed that UKF AI now builds medics and uses them as a frontline infantry unit. That makes the complete UKF AI useless.
I really think the costs should be included here. If I were to do the work of looking each one up and post here would someone be able to just put that info into the guide?
But the costs are included already. Right after Name and Duration.
Adding 'supply_ext' (default_on = true) in the ebps of all three converted HQ's will enable the gain of resources in the territory which the truck is converted in.
I'm afraid always_on_ability would have a bad impact on the performance. It could theoretically work to add a second to the cooldown, every second when the squad is in combat. Though I am not sure if that's possible at all.