Volks have 5 men and hit their RA bonuses too quickly making them very tough, while getting an upgrade that doesn't hurt their long ranged DPS while punishing units like Riflemen for closing into them to their "ideal" range, as well has having their uber molotovs to deny cover or stop assaults, fausts to defend themselves from vehicles and can build their own cover.
It's just too much, and that's not even considered the fact OKW has Sturms+Kubel to harrash in the early game, plus the Luchs which as stated above it's a death sentence if you don't have AT ready to go.
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