The OST Sniper is game breaking against US Forces if you get them late game while you have tanks out. A US player cannot and will not kill your snipers with your tanks on the field and snipers just drain US dry.
Company of Heroes 2 is by far the most imbalanced game I have played in my life. I have no idea what relic's balance team was thinking. Removing key units from COH1 US Faction creates so many problems for this game (Flame engi's, snipers, mortar teams) that a US player just gets stomped on certain maps since they can't deal with units in buildings or don't have the units or abilities to stand up to late game Wehr and OKW.
You are allies --> You don't want to go in superlategame axis play.
The T70 is a beast, if you can mirco the tank.
The other point is about Timing, Katjushas or T34 come way too late. You want to force the axis player to invest his manpower in antitank in midgame.
But anti tank will not hold up him to build Tanks which cost fuel.
He can equip his Panzergrenadiers whit Zooks and kill your T70 easily!
Anti tank will cost him only Ammo.
You are allies --> You don't want to go in superlategame axis play.
The T70 is a beast, if you can mirco the tank.
The other point is about Timing, Katjushas or T34 come way too late. You want to force the axis player to invest his manpower in antitank in midgame.
At minute 9 you see the Soviet builds a T70 instead of a early t34.
I've oserved this in many games like Helping Hans's games.
They prefer to build light tanks instead of medium or heavy tanks.
Whats the reason? I would go for early t34 or 2 katjushas to kill enemy.
Damn I 've played few games after few months of pause and... It's just me or playing german in 2vs2 against brits is a pain in the a-- with all the mortars, cannon positions?
In larger games fuel income and other things are increased therefore early game factions are weaker. 4v4 maps are also really bottlenecked somehow which benefits Axis mostly while the increased income and Bottlenecked maps mainly hurts USF
Currently the easiest factions are OKW and Brits by far while Ost is incredibly hard to play bc of fragile base infantry (Grens drop like flies) and weak elite infantry compared to other factions. Ost also requires intensive sniper micro as a sniper can literally be the different in a match and finds itself average to below average at almost all stages of the game, with the 222 and HalfTrack also being their only nondoc light vehicle. USF is also difficult because your racing against a clock but USF is much more rewarding than Ost when you do something good.
I dont agree with the OST-Sniper thing!
He is hitting his targets at a rate of 100% - Soviet sniper cant do that. He misses much often.
And he is easier to kill.
Which parts? The interface back then was horrible. First up is the green; there are people with red-green colour blindness. These are things you might not have to think about, but are important to developers for any market.
Yeah but for others you can set up the option to be available.
Some days ago, user with nickname Sirlami (Thank you very much man) have posted screen with some unused models and mechanics in CoH 2. One of the models take my attention - T-34 with extra stuff on the hull. I've seen this model before (In 2011-2012) when CoH 2 was in development. But for some unknown reason Relic rejected it.
Can Relic put it back in the game instead of actual T-34 model? It still below than models of WFA and UKF, but much better, than actual model of T-34!
Thank you for your attention!
Good day!
Oh yeah, agreed!
What a custom; I also created a thread with a similar theme: I hope i'll get your support and you will also get my support.