On this game, I felt that I did alright from beginning to mid game. I got all of the VPs, took the majority of the map, and constantly pressured his cut-off. I decided I needed elite infantry to fight his vetted LMG Grens, so I picked Shock Rifle Frontline and called in some Shock Troops. Afterward I played for the IS-2.
Then I started losing units left and right, lost the map, then my IS-2 (bad engagement, strolled right into a couple Pak 40s).
U can read here, that Relic has a eye on "Popular ideas" and i spoke with many people. Many people are affected from this idea....
If we show Relic that more people are wanting this, i think it will something change!
It's pretty simple: game drags on for more than 25 minutes, mainly because:
a. it's rare to hold all 3 VPs since the start and for 15 minutes.
b. they focus on one side of the map (2v2, remember), cling onto 1 VP while stalling another one.
c. shrek lets blobs build up veterancy on anything that isn't infantry at an unnerving pace, it's roughly 3 shrek shots -> 1 vet or something, bounce or not.
d. against, map design dota-style which end in a meatgrinder, where eventually they take the upper hand by attrition.
More than forgetting units and leaving them to die / idling it ends up with a lack of stopping power against an increasing wiping potential.
Most of these are great advices, and I've been using the double rocket / pinning on position lately with a relative degree of success, but the problem relies on the strain it puts on the whole army composition in the late game.
Maxims do work by denying areas, but OKW's manpower doesn't take a hit from it, so as soon as the game transitions into mid-late game and a stuka or similars hit the ground, I'm unable to hold my ground. Katys do provide the manpower bleed, taking out enough troops to stop an advance and force a blob retreat, but unless the enemy is sleeping, for them is just of reaching veterancy 5, because that single panzerfusilier model will eventually reach vet 5, even by simply A-moving and retreating to the medtruck.
tank kiting works until a jagdpanzer IV comes to provide cover from afar (which I've been seeing way more often than panthers; jagd into late game command panther usually) mining every single angle of the map works as long as you watch over your mines, since as soon as a squad gets roflmined out of a building you'll see sturmpioneers grab a detector.
I guess my best chance relies in a double katy investment with guards and cons to scare rushes off (at least for SU)
U make something wrong.
How the fuck has he the time to build up Vet 5?
And.....Is it possible that u forget units? You can only focus on 1 point of the map?
As the title shows, the amount of blobs has been getting on my nervs lately. I don't define myself a pro-player or anything, but I think I have a grasp of the game after playing the coh series since 2006.
Now, the issue: volk blobs / panzerfusiliers blobs / mixed blobs / stallin until a KT and all that familiar cheese.
I don't have problems facing ostheer and nonblobbing players, and I have tried everything the allied armies can provide: mines, demo charges, "blob more than them", tank crushing, katyusha wipes, B4s, you name it, the problem is: I never manage to get squad wipes, and not because of a lack of flanking or explosive power, they just.. get away, often with one man @1%.
This ends up with a lategame of vet5 blobs that still do the same thing they did at the 10:00 mark: march merrily towards me and, even when punished, still get the upper hand. So any advices or suggestions are appreciated.
Consider I talk from a 2v2 standpoint, I almost never play 1v1. Playercard is available for public shaming so you can shout "l2p" as much as you want if that makes you feel good. I can provide replays if requested.
Here is my advise! Test it!
Go to maxim spam! 3 Maxims should it be + Guards!
Then build Katjushas! 2! Let them shoot at the same time!
Company of Heroes 2 is a game with some very dodgy infantry models here and there, without a doubt anyone who played the game must have wished they could replace certain models they saw
Like Cookiez for example wanted to replace USF Officers with Ronald Speirs
So if you could replace an infantry model and give them a different look/uniform what models would you replace, why and what would you replace them with (link a picture)
P.S Because many people also want Italians or Japanese as the 3rd Axis faction you may link pictures for potential units of these factions if you wish
Format:
Unit Name - Which Skin (Summer, Winter, Summer/Winter)
Reason if you have one
Picture of what you'd like the new model to look like
I shall begin
Riflemen - Winter
Every time I see a picture or a video that shows American infantry fighting in winter conditions fighting in their awesome coats, I always wished that Riflemen had coats like these instead of it being put on Rear Echelon because Relic was lazy
Rangers - Winter
Americans actually used camouflage in the Winter even improvised, it'd be nice if Rangers being elite infantry squad for USF actually had white winter camouflage
Grenadiers - Summer
I heavily dislike the entirety of the Wehrmacht army being given camouflage one thing I like about WW2 games is the simple uniforms on basic mainline infantry and all the mainline infantry units are like this except Grenadiers
Wehrmacht Sniper - Summer
Personal preference to have actual camo on him
OKW/UKF MG Crewmen - Summer/Winter
Give them MG belts, why was Relic lazy when it came to this
Obersoldaten - Winter and Maybe Summer
I really like this kind of look I think it's badass and considering Obersoldaten are OKWs badass infantry I think it'd be pretty cool if they looked like this