It was fun modding in Officer Merge abilities, so LTs and Captains came as 1 man squads and could merge into rifleman to make 6 man squads with the added officer abilities.
I set a limit of a max of 3 LTs and 1 Captain for up to four 6 man rifles.
I left that mod unfinished though, where the officers could merge into team weapons too. I never made any unique abilities for the weapon teams with officers.
I feel like that would've been a fun faction dynamic that never really materialized in CoH2.
playing as USF alway end up with blobing.
2 - 3 RM before the first officer
+ 1 officer = 3-4 fighting squads
Call-in Elite infantry 1-2 that's 5 or 6 squad
unnecessary fuel spending officer need to be rework
spend for the tech first then you call for the squad