wont even read. Blatantly op faction dont need any buff. And card please
Blatantly OP? Haha very funny, everything you say is basically useless and not having a playercard is better than one that has ranks in the 1000s like yourself.
Every now and then somebody catches you napping and you lose a squad to crush. If multiple squads are getting crushed you deserved to lose. Classic micro intensive counter to heavy blobbers, no reason to remove. If you could run over reatring squads it would be an issue, but you can't, so just hit T if a crisis is about to happen.
+1. Infantry should fear tanks, not the other way around. If they are going to change it just adjust the main offenders (Cromwell, m10, etc) with slight nerfs to rotation speed or whatever.
I have to agree on the okw schwer AA. Its pretty bullshit that it can basically shutout many air based abilities and in big team games they can lockdown a certain area of the map since your team mate can cover you more easily.
The emplacement definitely get worse in large team games, there are many players i've seen that don't even bother making infantry and tanks because they can rely on their emplacements to hold down a particular section of the map. It's easier in larger game modes since you often only have to hold your particular area, whereas in 2v2 or 1v1 you have to cover larger amount of map which makes emplacements less viable since they will only hold a smaller area.
Both the vanilla factions fall behind in terms of repair speed when compared to the other factions. Giving them a repair speed bonus when minesweepers are upgraded would be a start.
Usf have vehicle crews, okw have the mech truck+sturmpios who already repair fast and get a repair speed increase after upgrading minesweeper and they can put away their sweeper too unlike the vanilla factions. Brits can get anvil engineers and even if they don't the normal engis still repair faster than pios or combat engis.
It just doesn't make sense that these factions should get a significant advantage over the vanilla ones.
I would rather increase their received accuracy and loosen up the formation before trying to shoehorn in a fifth man.
Agreed. A slight buff to received accuracy would help their performance and squad spacing would help prevent the 1 shot wipes from explosive weapons in the late game.
I think this is more sensible than adding a fifth man, ost shouldnt have the numerical advantage and need to rely more on support weapons.
The inconsistency with off map arty in base sectors is weird, some are disabled like the usf 250 mm barrage but other like the stuka and railway are allowed. All off maps shouldn't be allowed to be used on base sectors especially since howitzers can no longer be built in them anymore, getting rid of the need for off map arty in base.
Not a major issue but still it should be consistent.