Why is the pak the only answer for OST anyways? We saw hans use nothing but pgrens in the tourney on these maps exclusively. Maybe try that? If the t70 and stuart werent wipe machines maybe it wouldnt be such a problem, but yah.
Responded while streaming, will give a proper response later on.
Profile of Tric
General Information
Broadcast: https://www.twitch.tv/theheretric
Residence: United States
Nationality: United States
Broadcast: https://www.twitch.tv/theheretric
Residence: United States
Nationality: United States
Post History of Tric
Thread: Market ruins7 Nov 2016, 19:10 PM
In: Lobby |
Thread: Market ruins6 Nov 2016, 01:26 AM
In: Lobby |
Thread: Market ruins6 Nov 2016, 01:26 AM
On narrow maps use of TH and AT is even stronger, due to the fact that they have long shot paths, utilizing their range more effectively. The, on square maps (such as refinery, and essen) they will be easier to use TYPICALLY. It all depends on how you use the shot blocks. Currently the meta on a lot of maps is to sit at the mid VP with an AT/MG wall and just suck each other off, with the occasional push or far decap on another VP. This is something intentionally that I designed to not allow (for the most part) without serious risks that is highly punishable by lack of awareness or a hard flank. For example after medium crush hits the field the entire middle "plaza" opens up in the middle area of the map on refinery, allowing you to camp if you want. But the one the far sight blockers are, it also puts you at risk from being flanked from multiple directions. Same is true on market ruins, but to a lesser degree, this is mainly because of the heavy crush hedgerows on the middle vp, and the more narrow (rectangular) shape of the map. However the entire south flank opens up drastically once medium crush hits, allowing more camping in the south, but at the cost of the loss of the VP's, so you either push aggressively or you get cramped into the north end, once the hedgerows are gone, you can see, but have to deal with relics shit projectile pathing and it will hit the raised ground by the vp, still hampering AT walls. This is the reason that the vps are crammed into the north most point of market ruins, to keep camping in the south to a minimum and allow players that don't move around smartly to lose cutoffs (munis and fuel) since both are much closer than they first appear. If all vps were up the middle of the map (placed on both statues for the north and south) the map would be a camp fest, whoever afk'd more at the south would win, essentially. So like I said this is why it was designed the way it was, to allow far reaching flanks and cutoff play. The map was entirely too static with the vps down the mid before, and this is much more aggressive and allows for more dynamic play. In: Lobby |
Thread: Market ruins6 Nov 2016, 01:16 AM
It doesn't favor lights at all, especially with the pathing in the factories. And the maps design in and of itself is not the problem. The game balance is. Why does everything OST vs the allied counter part suck balls when it comes to cqc or light vehicle? That isn't a map problem, it is a balance problem. In: Lobby |
Thread: Market ruins5 Nov 2016, 17:13 PM
Market Ruins are acceptable but Refinery and Essen... Please, take them away... Stalingrad 2.0 Essen is a great map that indirect fire blows on. It is what it is. And Refinery had some issues upon release due to my visiting my grandparents and not making adjustments, hopefully in the future it will be updated in the pool In: Lobby |
Thread: Meta review4 Nov 2016, 17:22 PM
You and I both know, that there are many many things wrong with the worldbuilder. In: Lobby |
Thread: Market ruins4 Nov 2016, 05:58 AM
Absolutely I'm serious. The only way people (including myself) are going to grow as content creators are getting new trains of thought. Even if I disagree doesn't mean I wont try to implement it. And at least you will get to see my train of thought in a more direct manner as well. Also I enjoy the game, but it's beyond frustrating to see how to fix the game and having no way to get everyone to agree on a choice, and instead having the game be a inbred shit storm that it is. In: Lobby |
Thread: Market ruins4 Nov 2016, 04:54 AM
I've been making maps for over a decade and have worked with the likes of mono, onkelsam, whiteflash, corsix, mannerhiem. (and by worked with, I mean learned and shared ideas way back when) I have no hours in coh cause i don't like my WB to it, and barely play this shite game as balance is trash. There are plenty of site blockers, i can show you have it was devised and we can have a civil chat and maybe learn a thing or two from one another. Perhaps the things you talk about get put into the next map, but this one had a clear intention to it, and it was to force a different style of play than what we traditionally see, it was balance with luciano, redwings, vonivan, kryptic just to name a few that helped playtest it. That is the reason you see urban and industrial out of me so much, cause we don't have any quality ones and I'm tired of soviet farmland maps. (I also use shocks, but its in counter attacks LUL) In: Lobby |
Thread: (Mr.Smith's) Quality of Life mod4 Nov 2016, 04:08 AM
The arrangement of the USF base is saved in "DATA:\art\stamps\aefbasestamp.stamp", and I don't think that can be modified. How about constructing each base building manually? It's not even necessary to use infantry squads for that. A stamp is another way of saying object entity group, but it can include everything from height variations, splines, stamps, fx markers... like I said (poorly) there is no known way to unpack a stamp from my knowledge, unless you yourself have made it. |
Thread: Market ruins4 Nov 2016, 03:38 AM
One person says there isn't enough flanking, the other says there are to many sight blockers, if there are to many sight blockers, than flanking should be easy? Now which is it guys? To many flanks and sight blockers? Or to little? Seems like not everyone has the same opinions. You say shocks aren't uncommon, but when you watch a tourney they were never used... once. So that warrants them being pretty uncommon, aka situational. Infact, most SU players don't even run a commander with shocks in them... But I'm glad since we have different opinions, (and that I, actually have facts, while you have what you "feel") that you immediately think I'm dissing you, no its much more sweet than that. I simply wrote you off as one of the many egotistical idiots on the site that can't handle the possibility of maybe being wrong. And before you cry and say nobody agrees with me, I "attack" them. If that were so true, there wouldn't be changes made to the maps constantly based on feedback, there wouldn't be maps that I didn't like after completion, there wouldn't be maps that I openly have said multiple times could be better or have issues, but hey, I'm sure you know far more than I do. That's why we see so many of your maps and your tourneys... oh wait. We haven't. In: Lobby |
575793575691575690575689575631575460575382575379575377575374
Latest replays uploaded by Tric
Livestreams
8 | |||||
2 | |||||
4 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.1215498.709+1
- 2.9212.885+16
- 3.550277.665+9
- 4.451169.727+2
- 5.16798.630+7
- 6.18372.718+2
- 7.500403.554-1
- 8.396180.688+1
- 9.567.889+3
- 10.290190.604+2
- 1.2025868.700+11
- 2.403274.595+2
- 3.18693.667-1
- 4.19570.736+1
- 5.21274.741-1
- 6.639341.652+10
- 7.426291.594+2
- 8.345286.547+1
- 9.691390.639+3
- 10.770344.691+3
- 1.1382718.658+1
- 2.444210.679+10
- 3.476321.597-1
- 4.758443.631+1
- 5.337265.560+6
- 6.289184.611+2
- 7.474200.703+22
- 8.246181.576-1
- 9.282171.623+1
- 10.1816532.773+2
- 1.354126.738+6
- 2.341169.669+4
- 3.204186.523+1
- 4.280265.514+1
- 5.282165.631+1
- 6.316127.713+6
- 7.229120.656-3
- 8.922387.704+4
- 9.807223.783+19
- 10.327135.708+20
- 1.2509907.734-1
- 2.1338628.681+6
- 3.861236.785+27
- 4.505224.693+6
- 5.714389.647+12
- 6.485191.717+27
- 7.338180.653+9
- 8.737.913+1
- 9.552289.656+10
- 10.540316.631+11
- 1.27211418.657+1
- 2.245122.668-1
- 3.14773.668+3
- 4.14940.788+6
- 5.1232760.618+11
- 6.407252.618+6
- 7.15279.658+5
- 8.353169.676+2
- 9.1258858.595+1
- 10.672359.652-1
- 1.663346.657+1
- 2.16193.634+3
- 3.423213.665-1
- 4.8526.766+2
- 5.20687.703+2
- 6.9037.709+8
- 7.16671083.606+5
- 8.327155.678+2
- 9.320259.553-1
- 10.359192.652+2
- 1.7550.600+4
- 2.239116.673+1
- 3.389309.557+2
- 4.476224.680-1
- 5.532495.518+1
- 6.238234.504+1
- 7.295281.512+2
- 8.412288.589+1
- 9.337313.518+3
- 10.303208.593-2
- 1.908310.745+11
- 2.596333.642+15
- 3.413255.618+2
- 4.604195.756+7
- 5.347190.646+10
- 6.418275.603+2
- 7.391265.596+4
- 8.1265713.640+11
- 9.10250.671+6
- 10.361238.603+1
- 1.1367614.690+3
- 2.14981059.586+1
- 3.1982661.750+2
- 4.17469.716+6
- 5.1028640.616+3
- 6.935518.643+1
- 7.22274.750+10
- 8.451233.659+10
- 9.418117.781+15
- 10.621244.718+2
- 1.390163.705+5
- 2.682301.694+2
- 3.414132.758+8
- 4.639268.705+6
- 5.1919520.787+1
- 6.291102.740+28
- 7.305127.706+2
- 8.407229.640-1
- 9.594277.682+3
- 10.476263.644-1
- 1.1621791.672+7
- 2.327152.683+5
- 3.31991218.724+3
- 4.637207.755+4
- 5.807408.664+3
- 6.606291.676+2
- 7.1183556.680+4
- 8.236148.615+3
- 9.539315.631+4
- 10.556207.729+15
- 1.843331.718+9
- 2.23376.754+9
- 3.1869662.738+3
- 4.382201.655+1
- 5.315140.692+2
- 6.410182.693-1
- 7.300159.654+1
- 8.34191721.665+2
- 9.430131.766+1
- 10.285116.711+9
- 1.24861403.639+5
- 2.394160.711+1
- 3.446189.702+13
- 4.288147.662+7
- 5.15560.721+1
- 6.464219.679+2
- 7.310213.593+3
- 8.193113.631-1
- 9.218108.669+11
- 10.13747.745+8
- 1.1480575.720-1
- 2.302165.647+4
- 3.16265.714+1
- 4.435160.731+4
- 5.2369790.750-3
- 6.678224.752+3
- 7.382176.685+7
- 8.239172.582+3
- 9.7621.784+5
- 10.15174.671-1
- 1.738662.527+1
- 2.290191.603+4
- 3.421288.594+2
- 4.150129.538+2
- 5.13859.701-1
- 6.289296.494-3
- 7.469399.540+1
- 8.921786.540-2
- 9.865802.519-1
- 10.281199.585-1
- 1.968562.633+23
- 2.555227.710+11
- 3.29446.865-1
- 4.275110.714+13
- 5.259143.644+3
- 6.250150.625+11
- 7.22491.711+11
- 8.19265.747+5
- 9.5611.836+3
- 10.18878.707+2
- 1.1558881.639+11
- 2.463229.669+2
- 3.888273.765+1
- 4.1876848.689+4
- 5.15049.754+2
- 6.18711030.645-1
- 7.388210.649+10
- 8.286147.661+6
- 9.723585.553+4
- 10.15587.640+1
- 1.878390.692+2
- 2.638250.718+7
- 3.1055437.707-1
- 4.15892.632+2
- 5.315127.713+3
- 6.334146.696+8
- 7.35058.858-2
- 8.719438.621-2
- 9.7031.693+2
- 10.448258.635-1
- 1.480354.576+4
- 2.368179.673+3
- 3.432344.557+1
- 4.342258.570+1
- 5.201144.583+3
- 6.470372.558+1
- 7.20511866.524-2
- 8.303202.600-2
- 9.7163.530-2
- 10.166111.599+4
Data provided by
Relic Entertainment
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
7
Download
743
uploaded by XXxxHeartlessxxXX
Board Info
413 users are online:
413 guests
10 posts in the last 24h
19 posts in the last week
138 posts in the last month
19 posts in the last week
138 posts in the last month
Registered members: 45029
Welcome our newest member, arunnk
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, arunnk
Most online: 2043 users on 29 Oct 2023, 01:04 AM