Now before all the Allied players say 'OP!!!!', I would just like to say that these are my thoughts, and based upon feedback, I am willing to change around the doctrine.
This doctrine is for the OKW, and it's the Wunderwaffe doctrine, it would be primarily be based around advanced weapondry for tanks and infantry as well as some aerial support.
1 CP - Forward Receivers
This is the same as the Overwatch commander's ability, it just boosts the radius of detection around Command Trucks.
3 CP - Infrared StG Package
Same as the Special Ops Commander, only given to Obers.
6 CP (Up for debate) - Infrared sights for Panther
Now historically, the Panther did have an Infrared sight, and if this were to be an upgrade, it would be around, 80 munitions. It removes the ability to have a MG42 on top. The sights work be allowing the Panther to have a small circle around it, a little further than it's range, and will be able detect units in the area.
10 CP - ME 262 strafe
Honestly if anything, Relic should put this in the game. The main reason being is that they already have the unit quotes for an ME 262 strafing run. Now it should be a very simple strafe. A jet comes over, strafes with 30mm cannons, damaging/destroying light vehicles and killing/surpressing infantry. Should cost around 200 munitions. Also can not be called inside enemy base sectors.
12 CP - V1 rocket?
Now this would work similarly to the Ostheer's railway gun, where there a huge explosion and destroys everything in a certain area. Also can not be used inside an enemy's base. Now it would be 250 munitions and pratically be the same as Coh1's V1 rocket.
Give me your thoughts on this and I am planning to do one for USF possibly.
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for 100 balance whine posts we get 1 of this kind
thank you OP!
My pleasure, I feel like complaining and whining about balance won't help the game. Instead, feedback is vital among the community so that we can all see what changes truly need to be made and not just nerfing or buffing units because of blobbing. |
What I noticed is that OKW has a bit more problems to handle the cancer commander now.
No Schrecks on Volks means that it is harder to finish the emplacements. Also the LeIG is harder to obtain as you have to spend 270mp on that Raketenwerfer to not be caught with your pants down versus vehicles. Also the 100mp for the medic upgrade can be felt. It seems OKW falls into a small gap right when the first emplacements arrive.
Other than that the changes seem good.
The commander I got is the Overwatch commander, so I doubt emplacements will be a real problem due to the fact that Goliaths got a 5x damage buff against emplacements. |
The best thing about Elite Armored is the fact that you can have a King Tiger and a Sturmtiger. I mostly use the King Tiger to distract the enemy defenses and then use the Sturmtiger to wipe the blobs. |
I just played my first match with the new June 21st patch, and not only was this one of the best games I've played as OKW, but I also got a free commander as a drop.
In regards to the Volk blobs, they aren't a strong counter to infantry, but more of a good unit when put in cover. Raketens are decent, they're good if you can micro. Sturmpios are not good anti tank units, but they are good when mixed with the KT and Raketens.
Volk blobs have been solved, and any complaining about "OKW op!" shouldn't be existent anymore. OKW now just requires more skill to play in regards of build order and micro. I also noticed that OKW is a lot more munitions heavy in gameplay whether it be Panzerschrecks or StGs.
Now in my game, I probably would've lost using typical tactics, the guy I went against used Lend Lease and had a T70, an SU, and 3 Shermans. I was able to destroy all 5 with no losses. This done using a mixture of KT micro, and Raketen and Sturmpio support.
These are just my thoughts on the new patch from the OKW perspective, feel free to comment about your experiences. |
Oh, thank you for telling me! |
Maybe it's too much to ask but could someone watch my replay? I just want to know how I did. |
Best way to win |
Thank you to Hector, Yukiko, and slepo for the great guide. I surrendered at the end because my game froze. |
What is the best way to counter UKF snipers? They always base rush by sniping the flak turrets then sending their infantry in. |