Versus OKW I have the best luck using the ranger/pershing commander. I tend to skip the LT tier, and tech straight to captain before I tech nades/Bars. All riflemen gets Bars, and any lost squads get replaced with rangers. Rangers with Thompsons absolutely SHRED OKW.
Depending on the situation, I will also skip making the AT-gun many times until later in the match, and instead put Bazookas on the RE squad (usually 2). If he's skipped the mechanized regiment and instead built a forward healing base, I buy a howitzer and pretty much shell it nonstop, which can make things very frustrating for the OKW player.
All in all, I tend to start the game with an infantry heavy AI build, and (ideally) keep him off the fuel as much as possible. Vehicle play can be tricky, because many OKW players will waste no time creating a shrek blob. |
I never understood why Fallschirm (parachute)Jägers are spawning out of buildings. Doenst make any sense except of hurr durr airborne squads are there for doing stuff in the backline and thus can be hidding in every possible building on the map..
I'm with you on that one. While it is indeed historically accurate that towards the end of the war, airborne troops were used more as regular infantry, I would still rather them have to parachute in from a gameplay perspective. I'm just not a fan of having units randomly spawn from buildings behind the front lines. |
Here you go!
https://www.youtube.com/watch?v=GY_1MePd7iA&feature=youtu.be
Thanks for casting that Festive. Very informative. |
I love the l2p comments, without actually telling him what he must do to learn this thing that is called 'playing' with this spam.
Please tell us lovely startegists, how must he play to learn to play the way you do so succesfully?!!
I agree that saying "L2P" anytime someone comments on something can be redundant and not helpful. That being said, when you go into the balance section and make a topic like this, you're pretty much asking for it. If he genuinely wanted to know how to defeat said blobs, he should have posted in the State Office section. |
I forgot to mention this in the OP, but there is no clan-tag requirement, because thats obnoxious imo and only what OKW/axis nerd clans do.
Not naming names. But we're coming for you, nerd axis clans.
And we will wait till the hotfix comes and settles the OPKW meta to launch our full offensive gentlemen, so don't worry if you cant play a whole lot. I know its finals time for alot of ppl as well.
Glad I'm not the only one who thinks clan tags are silly. |
7 losses in a row. All vs OKW. I passed from 241 to 501. In the next Hotfix they say that will fix the OKW Popcap, but will be enough?
Now with 100% resource even if you win the early game the meta will be everytime won by OWV or at least on even, so the late the match is lost for sure.
I think the popcap is definitely one of the larger issues, but whether or not it will be enough remains to be seen. Many times, even when I've won the early games, my OKW opponent seems to field a rather large army.
The other big issues is the the kubel capping. Having to babysit your cutoff points can be a major burder in the first few minutes. Obviously as time goes on, you can set up mines, fighting position, etc, but when you're severely behind in resources for the first 5 minutes of the match, it can really set the tone. |
It's able to defeat them, but after using OKW in 1v1's the AAHT or Luch Trollolololol party is just too much for the opponent. The kubel is probably 1 of the main reasons the opponent loses, because it's resources go down like a fly with the kubel cut off haressments
Iron Emperor, the capping kubels are definitely one of the main problems. Resources take a big hit right off the bat, and that just makes the entire rest of the game an uphill battle. |
Thanks for all the different replies. I'll try to mix in some more .50cal usage and see what happens. I have to be careful with buildings though, because my opponent seems to go Luftwaffe 9/10 times, so he's always got Falls popping out of buildings all over the place.
Regarding the popcap issue, it really does feel like cheating. |
Since the Dec patch and the update to OKW, I've really been struggling against them. Last night I lost 5-6 in a row just against OKW. Against Ost things have been business as usual, with both wins and losses.
So far this is what I’ve most commonly seen:
Kubels constantly harassing cut points. Due to Kubels now being able to cap and acting less like a suppression platform, I expected this, however I didn’t expect it to be so rough on resources. My cutoffs are constantly being attacked, and as a result I’m having to babysit those points. Obviously after enough time has passed, I can build a fighting position or something similar to help, but in the initial few minutes of the game, it really disrupts things.
Never ending Volks spam. I’m not sure if it’s because they got a huge DPS buff or just because of their cheaper popcap, but Volks spam has been very prominent in most of my recent matches. It seems like 9/10 times my OKW opponent goes Luftwaffe ground as well, so there is usually ample MG support. Shreks arrive quickly, so it makes early vehicle harassment on them a bit tough at times. This sometimes forces me to tech smoke, which further pushes back all other teching.
Very quick Luchs or halftrack. I’ve actually seen more halftracks lately than Luchs, and theyre both equally disruptive. Countering these actually isn’t that big of a deal, however I feel like this often sets me back in my teching quite a bit. I generally try and counter with the Captain, although sometimes I’ll put a bazooka on an RE to help.
Lastly, quick panther or KT. A lone panther, especially one that isn’t well supported is fine, however these KTs can be nasty. I’ve not experience any of the insane 13-14 min KT’s like some people have been reporting, but these things definitely come out fast. Sometimes I feel like I’m barely getting out a Jackson before I see the first panther arriving.
Opinions on what I’ve tried:
I’m conflicted on whether or not going LT is useful. The .50cal definitely helps slow down the Volk blob, and the M20 is great for harassing lone MGs or Sturm squads out by themselves. I also like dropping M20 mines. The problem is that when early vehicles arrive, I’m often screwed. Not only that, it slows down teching, and I feel like the Captain is a must now.
The stuart seems to be hit or miss as well. I typically use it with Riflemen to push the enemy off a point, or just general harassment. It’s always supported, and it does a nice job. The downside is that once it rolls out there, it’s almost a guarantee that Volks will start teching shreks. It’s good, but is it 70 fuel good? I’m not sure quite yet.
I’ve been using Airborne more to allow me to skip LT tier and still drop .50cals. I’m pretty good at preserving Riflemen, but in the event that I lose one, I typically replace them with Paratroopers who have great AI. The new Tactical Support commander is strong too, although I’ve had much better luck with him against Ost it seems.
For those who have been successful against OKW in 1v1, what particular strategies have you found useful? Any strong build orders? OKW seems extremely strong this patch, and even when outplaying the opponent, I notice that any small mistake knocks me out.
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