They're like Paras, I am told, in a post where I point a finger at Paras and the fact that they arrive with only carbines, and then need to upgrade to one of their two weapon options.
Commandos gliders do arrive with all their men but they also arrive in a glider that takes the better part of a minute to finally sail around the sky, giving all the early warning an enemy commander could ever need. They, like shocks, are also strictly CQC only, while Falls and other elite infantry enjoy huge amounts long range firepower.
Yet you in your post you compare them with infiltration commandos who use a different mechanism.
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Infiltration commandos had their model count nerfed and their grenade on a cooldown
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Falls remain the one single unit that can arrive behind your expected lines with full (and a shit ton of) dps. It's incongruous, though I don't know if fixing it is really a priority.
You simply have to face the fact that Commandos do fit your own description and your claim:
"Falls remain the
one single unit that can arrive behind your expected lines with full (and a shit ton of) dps." is simply false.
Finally just because you choose a number of unique criteria that only a single unit fulfills does not automatically means that the unit is OP and it needs a nerf. One could make such a claim only if the unit was OP because of its unique design.