Then that would just be a straight up and severe nerf, that the unit doesn't need.
And that is why it comes with reduction in cost and reinforcement so that instead of "fighting unit" it become reckon/support unit.
In addition this changes:
solves the issues of the invisible critical kill property that is not communicated to user
make the unit difficult to spam since it will drain munition to be effective
The scoped M1 Garand (pathfinder_m1garand_scope_mp) has an inverted accuracy and 0.1 moving accuracy profile just like the JLI G43. Serealia uses a wrong weapon.
That is what I remembered so I also checked weapon profiles, but I did not expect that he got the name wrong...
The elite carbines are decent at close to mid range at best because they get only two of them and they're the first ones to go once models start dropping. So no, it's not advisable to use this squad at close range.
This create the issues of having to types weapons in the same unit with reverse curves in the which is bad design. If the unit is design for long range fight all if weapons should be mid far oriented.
Stock Grens and Volks beat them at this distance.
Not so sure if they Gren/Volk try to close in, the DPS of carbine mid to close is very good so if they Paths do not lose a model early they perform quite good. I have seen them beat approaching SP with some luck. And that bring back to previous issue these different types of weapons should not mix.
The veterancy requirements are a fair point, they are very low.
Nice to see that we agree.