Profile of Danyek
General Information
Register Time: 18 Oct 2015, 08:02 AM
Last Visit Time: 16 Apr 2018, 18:29 PM
Broadcast: https://www.twitch.tv/danyek1229
Steam: 76561198099964804
Nationality:
Hungary
Register Time: 18 Oct 2015, 08:02 AM
Last Visit Time: 16 Apr 2018, 18:29 PM
Broadcast: https://www.twitch.tv/danyek1229
Steam: 76561198099964804
Nationality:
Hungary
Signature
I'm a 2v2/1v1 player so my perspectives match these modes.
Post History of Danyek
Thread: Using the OKW Puma19 Jun 2016, 07:14 AM
Luchs needs to be close to even hit the intended target whereas the Puma can take out a single member from afar, so it's not exposed to danger of AT nades and AT guns. But yes, sadly the meta is Luchs + 3-5x Schreck-volks. In the few 1v1s I played I went for mech -> luchs -> battlegroup -> (puma, depending on map control and enemy armor) -> flak hq -> p4. But then even the OST Puma is bad as hell, as some of you stated overall. Everybody who I played with said I won't have problems with it and I still don't play 1v1 AM so I may not know anything In: Lobby |
Thread: Using the OKW Puma18 Jun 2016, 20:27 PM
I never use the Puma. It delays the Panzer IVs arrival way too much. And the Panzer IV bleeds infantry while being a threat to tanks. But even also Puma has a decent chance killing infantry models if you leave it on free fire imho. I really like Puma it has great range, can kite tanks (not tank destroyers!) easily. As I'm not really fond of the volks-schreck-blob (i'm a bit like RedWings in metagame), I usually go 1x Schreck-volks, 1x Raketen and 1x Puma. In a 2v2 game in the final enemy push I killed 3x T-34 + KV-8 with that combo. Ofc T4 comes a bit later if you invest in a light tank destroyer but it can pay off if you can use it correctly. And then why do you go Luchs? Even that delays the P IV's arrival ![]() Pumas are also pretty sweet with HEAT rounds from Elite Armor - that being said I think Pumas are more of a unit you get with with a specific build/strategy in mind. (Or when your facing something non-meta like multiple AEC/T70/Stuart) Otherwise they tend to be a bad investment compared to Luches (especially with the current Volk Shreks to cover you for AT as mentioned). Is Elite Armored HEAT rounds + Puma really worth it? I never tried, but it sounds great ![]() In: Lobby |
Thread: Using the OKW Puma18 Jun 2016, 10:39 AM
Hello! I don't know if this is the correct place for this question so move if needed. I saw a lot of OKW players going for Mech. HQ and straight Luchs even if the enemy already fielded a Stuart/T-70/AEC and there aren't that many enemy infantry. I noticed that the majority of the players dislike this unit and tend to get 2-3x Raketen and Schreck-blob instead. Can you please tell me if you use this unit or not and explain why? Thanks ![]() In: Lobby |
Thread: Stormtroopers should have better veterancy bonuses10 Jun 2016, 15:06 PM
I don't. Case and point I contempt storms because I personally don't like Elite Troops and Encirclement. I don't say that they are bad, just don't fit my playstyle. I prefer the OKW JLI if I need building popping, sneaky squads. In: COH2 Balance |
Thread: Stormtroopers should have better veterancy bonuses10 Jun 2016, 13:42 PM
What is "Elite" infantry? How do you identify whether infantry squad Elite or not? "Elite" infantry is a combat unit that performs (much) better versus it's standard counterpart. I think that "Elite" infantry is what you get either from late-game buildings/structures or commanders. If Obers cost 400 MP and Falls cost 440 -> I really recommend them to be better than an average USF Riflemen or UKF standard Section/RE. Or if Shock Troops cost 390 MP and Guards cost 330 -> I again really recommend them to be better than a standard Pgren or Gren squad Because if Obers would perform exactly as Cons, why the heck would you invest in a MP heavy unit that can't even outclass a cheapass squad? I'm not an expert but that's just my opinion. In: COH2 Balance |
Thread: elite troops stun nade5 May 2016, 14:20 PM
Well, I've tried the war spoils open beta and the AI went Elite Troops. I've seen the grenadiers throwing the nade and retreated my fellow conscripts back to base. However the nade exploded 0,1 s after i retreated my squad and I think it hit a model. The conscripts retreated and at the base as soon as they arrived a text popped up over them saying "Stunned!" and lie down to the ground. It was really strange o.O In: COH2 Balance |
Thread: Swap units between USF tech tiers1 May 2016, 11:38 AM
In the upcoming patch notes, the M2b MG will get a pen buff from 3 to 9 and ap rounds. This will it to allow fighting light vehicles such as the 222. But will it allow the M2HB to be a soft counter for luchs rush? In: COH2 Balance |
Thread: Updates on BALANCE PREVIEW MOD 24 Apr 2016, 18:43 PM
In: Lobby |
Thread: Updates on BALANCE PREVIEW MOD 24 Apr 2016, 17:12 PM
Hi guys! Can somebody tell me, what the "wind up time" means for throwing the grenade? The animation's time? Or what? Thx for answers ![]() In: Lobby |
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