Trying to get examples of a verity of strats vs Cons... this one is on 1.2.1
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Thread: Ass Grens Vs cons 7 Nov 2017, 21:39 PM
In: Replays |
Thread: 3rd Time Back... observations7 Nov 2017, 11:47 AM
So hostile so quickly... Axis have some very powerful units in the late game for sure, but Soviets and brits do as well. The firefly is incredibly powerful anti-tank, and the Crocodile can melt any infantry, or at gun is seconds and can withstand huge amounts of damage. The IS2 is on a par with all the other heavy tanks and the T-34-76 is the most cost effective medium tank in the game. I would recommend you play axis long enough to get ranked and to a position where you lose a game, or two or 10 and see how you get beaten, then use that same strat when you play allies. There are also plenty of people streaming their 2v2 and up games, or Youtube videos. This game/community has some of the most extensive resources to learn the game with. There is no excuse not to learn anymore. In: COH2 Gameplay |
Thread: BDP Garrison and ungarrison changes - Do we like them?7 Nov 2017, 10:55 AM
I have played westwall a lot, its really horrible because of the buildings, however this change wont stop or even really reduce the building abuse. Look at the game i played against frost recently the 'Cons cons cons' one. I was still able to dodge grenades being thrown at builds with all or almost all the models. Could we not make entering the building near instantaneous and exit the build take less time per model? Could we at least try that? Also given that MG's have to tear down before exit, you punish MG's twice as much, which probably adversely affects OST. I think i would like to see this change in the game, just not sure i like it as it is right now. In: COH2 Balance |
Thread: DBP: Cons cons cons!!7 Nov 2017, 10:29 AM
While i agree OKW has some lacklustre garrison clearing, the make up for it in many other ways, and most maps dont have such dominant buildings. Those maps that do require a change of play to deal with, but can be handled pretty well. Frost probably should have focused on holding the other side of this map, but i dont think he was expecting that strat. In: Replays |
Thread: BDP Garrison and ungarrison changes - Do we like them?6 Nov 2017, 22:42 PM
Garrisons are so strong in the live game, that the only kind of garrisons game balance can handle are those that die in one shot to grenades. Basically, this means that live-game isn't equipped to handle garrisons at all, making all forms of anti-garrison except for flamers, completely ineffective at gaining garrisons. I agree to some extend, which is why i am undecided. My only gripe is how long it takes to have control of the squad again, meaning i have to sit there and babysit them until i can issue another order. No way to reduce that time? Also as i believe Tightrope pointed out, the unit clumps into one spot just before entering the building, making one hit wipes possible. In: COH2 Balance |
Thread: BDP Garrison and ungarrison changes - Do we like them?6 Nov 2017, 22:32 PM
Do you like this change? The change being a unit will now garrison and ungarrison slowly, one at a time. Main points are that it is: More realistic, and lessens 'abuse' of garrisons by hopping in and out of buildings to avoid incoming fire. However, it takes a second or two before you can give a unit subsequent orders, such as 'retreat' or 'move here', meaning it slows down the game and increases the likelihood of a wipe as a unit exits a building. Depending on your perspective, not being able to dodge nades and the like is a handicap to 'good micro'. In: COH2 Balance |
Thread: DBP: Cons cons cons!!6 Nov 2017, 22:18 PM
While i know the cons are getting fixed, i feel the possibility of this strat to become OP is still very real, as it can work pretty well in live. Still hate the building garrison and ungarrison changes... they slow the game down sooooo much while you wait to give your troops their next orders. In: Replays |
Thread: DBP: Cons cons cons!!6 Nov 2017, 22:02 PM
Sorry boys we played on 1.1.. didnt see the new one was out ![]() In: Replays |
Thread: 1.1 but a good game6 Nov 2017, 22:01 PM
Another great game, sorry we played this on 1.1 not 1.2 ![]() In: Replays |
Thread: DBP: Cons cons cons!!6 Nov 2017, 21:03 PM
Yeah, kinda self explanatory. I used a lot of cons this game. In: Replays |
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