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Thread: Vaux Farmlands 50 Minutes24 Dec 2017, 04:38 AM
Good Gaeme In: Replays |
Thread: Arty in DBP20 Nov 2017, 09:25 AM
To kill a panther you need nearly as many shots (assumimg they all pen, but with 320 armour and in live up to 352 armour and an extra hits worth of health) as it would take to kill all of the katys. The panther was nerfed because it was a tank that was more durable than a pershing, but not limited in any way other than cost. Do i agree with the nerf? No but i understand it because 6 panthers is a durable, long ranged, high pen, muli mg death squad. If the enemy GETS there you deserve to lose and you WILL becauae there isnt a counter to it. No off map, no number of tanks will save you. You forget to remember that katyushas aren't going to be found right on the front line, you're gonna have to dive past bofors guns, infantry blobs and mines just to have a chance at finding a katyusha. Offmaps are out of the question if katyushas are hanging in base between barrages if player is experienced. Low armor and health are irrelevant if they are completely untouchable other than counter barrage. In: COH2 Balance |
Thread: December Balance Preview17 Nov 2017, 03:31 AM
Hi guys, just asking if there are any plans in place to nerf Soviet Industry 75 muni repair stations? Since this patch focus is to balance team games, I think that Soviet Industry is too powerful in a high level Allied team. It doesn't have to be a huge nerf, maybe just increase the cost of the repair stations would be fine. In: Lobby |
Thread: Arty in DBP17 Nov 2017, 03:20 AM
Problem I see in 2v2s and above is that once mid-late game comes on big maps, rocket arty rolls out and starts wiping axis vetted infantry, meanwhile vet allied infantry are relatively untouched unless through misplay or anything else. As the game goes on, you see vet 3 rifle lmg blobs, vet 3 penal blobs, vet 3 IS double bren blobs, which is impossible to counter when you already lost your own vetted grens or mg42 to a lucky katy barrage. Hence you see panther "cheese", but wait! There's more! You can't exactly win tank battles too because a 3s or 4s team that knows what they're doing will have a Soviet player with Industry commander spamming repair emplacements every where around the goddamn map, so not only are you losing infantry engagements, you're getting buttfucked with mass su85s too. Woo! Axis is fun! In: COH2 Balance |
Thread: DBP USF thread9 Nov 2017, 03:37 AM
don't think that's anything to do with USF AT Gun, more like Brit AT Gun is way too accurate. In: COH2 Gameplay |
Thread: HMG-34 in DPP 8 Nov 2017, 06:14 AM
I just think that unless you want 4 volks luchs rush every single game against OKW, you really gotta think about buffing a component of alternative playstyles i.e. Battlegroup HQ. In: Lobby |
Thread: HMG-34 in DPP 7 Nov 2017, 15:19 PM
funny thing is once rifles and penals get to vet 3, mg34 doesn't even get a chance to suppress. Double bren IS Blobs wiping mg42/34 faster than it can even suppress still happens btw. Either give it another suppression buff or more damage, currently it makes more sense to just build more volks to contest the map. In: Lobby |
Thread: OKW vs USF Blob27 Sep 2017, 03:01 AM
have u tried double or even triple luchs? sounds like this dude is just trying to cheese, just cheese him back In: Replay Reviews |
Thread: [2vs2] Ostheer still can't compete1 Jul 2017, 17:23 PM
I find ostheer way easier in 2v2s compared to OKW, easy access to strong team weapons and the like. Very adaptable in the face of different factions as well based on your commander pick, expecting a strong penal opening? 4/5 gren build will wreck brit openers and soviets alike. Meanwhile you can also rush go double mgs, pio then 2 grens for a more defensive opening that still has soft counters against scout car rush, mp40s on pios and a well positioned mg42 drops a scout car in seconds. In: COH2 Balance |
Thread: Eastern Front Armies Revamp 18 Jun 2017, 13:50 PM
Game is getting increasingly more complicated with all these new mechanics, don't forget that it still has to be friendly for new players because the learning curve is already pretty steep. Sometimes less is more. In: COH2 Gameplay |
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