
Profile of aerafield
General Information
Steam: 76561198062101687
Residence:
Germany
Nationality:
Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Steam: 76561198062101687
Residence:
GermanyNationality:
GermanyTimezone: Europe/Berlin
Game Name: [NS] aerafield
Signature
Post History of aerafield
Thread: noobmie killed :D2 Jan 2017, 18:30 PM
wow, joris is back ![]() In: Replays |
Thread: 1 Month till February, changes within scope2 Jan 2017, 11:28 AM
OK seriously, when do noobs start to abandon the idea of broken infiltration squads?? Stormtroopers are an example of balanced infiltration inf. Though I agree that their stg44 upgrade needs to become cheaper. Like seriously, sry but imo this way of thinking is so retarded: "What? The enemy infil. inf is broken? I want that too!" And this is why bundled nades are as broken as light gammon bombs In: COH2 Balance |
Thread: Ultra close super insane game1 Jan 2017, 21:58 PM
This match was hands down the most epic match I have ever seen in my more than 7 years of CoH Watched it live in stream, it was so intense! In: Replays |
Thread: WHAT A GAME1 Jan 2017, 12:23 PM
Is the irony behind this racist chat that you are chinese as well zarkcloud? And that Paula is the leader of your clan? ![]() In: Replays |
Thread: Why Soviets are bad31 Dec 2016, 00:31 AM
I'm gonna answer quickly the recent posts without quoting: Dont ask me why I even jump into this stupid discussion but I need to explain some things to you: - t70 is broken for the fact that this unit is non doctrinal! Yes, the DOCTRINAL stug E is kinda stronger, but this is where the problem of this topic starts: READ THE PATCH NOTES!! Stug E gets nerfed to oblivion, T70 also gets nerfed but it is still annoying af becuz it needs 2,5 pak shots to kill it. Its kinda easy to avoid at gun in mid and late game with T70 command recon. - when people ask for T34 nerf they mean T34/85 . Im not in this group of ppl but dont forget that T34/85 has same health as panther + very good pen. for 135 fuel only. - "remove RNG from CoH2 would be a good thing" ROFLMAO. Without RNG, the cover system would be either boring af or not working anymore. This game would be like any other RTS out there! Use your brain - for people with good micro, cons + (double) sniper is a very strong strat on certain maps. Besides that saying "soviets is bad if u dont use 90% of the units (for meta play)" is just lololol, too In: Replays |
Thread: Balance for infiltration squads badly needed?30 Dec 2016, 19:42 PM
^and this is how expensive infiltration inf should be imo. ![]() Cheap infil. inf like partisans should be distracting (e. g. with mines and a potential weapon upgrade), but not roflstomping any inf counterpart except elite inf In: COH2 Balance |
Thread: Balance for infiltration squads badly needed?29 Dec 2016, 15:37 PM
I support not being able to spawn them from enemy territory but can still spawn them from neutral or friendly as a first step. This is a good way to go imo. Either this or grenade cooldown + crap weapons at start but without "only in certain territory spawn".. these 2 options are my favorites In: COH2 Balance |
Thread: Balance for infiltration squads badly needed?28 Dec 2016, 01:14 AM
All changes sound great. ty Ofc also thanks to all the others who try to support me, either by agreeing with my ideas or try to give me better tips. In: COH2 Balance |
Thread: x4. How to assault one Foward OKW HQ of strong players.27 Dec 2016, 00:36 AM
"vs very good players" with Kpen in enemy team? KappaPride ^This post may get invised soon I know, too much trolling, how can I even dare? ![]() In: Replays |
Thread: Balance for infiltration squads badly needed?25 Dec 2016, 23:38 PM
That's not the real counter, blobing sniper makes it retreat and that's it. We speak about ways to kill that unit, not base on rng or mistake of your opponent. Yes, PF and obers can kill the sniper even on long range but only if it's overextended (aka. mistake of your enemy). I personally want a unit that can cammo and in appropriate conditions can 1 shotted enemy sniper. That's a real counter. Having thought about it, I don't think infiltration units need any changes tbh. Even if you reduce their cost to compensate, they would lose their main appeal, which is the ability to cause chaos and ambush units. Without that there is no reason to get Fallschirmjagers or Jagers instead of plain Volks. Leave them be. Hmm I have to agree here. The idea of removing the ability to spawn in enemy territory may be too harsh. But still: most infiltration units are wrong designed imo. An infiltration squad shouldn't be so lethal from beginning, with such a broken wipe potential since second 0! About JLI: maybe give them stealth at vet 0, but making them spawn with Kar98 only, with access to G43 sniper rifle upgrade for ~40 mun? In: COH2 Balance |
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Latest replays uploaded by aerafield
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VS
╬OKH╬ KK'n'D
╬OKH╬ WalkAlong
╬OKH╬ Sanya V.Litvyak
NigsTongueMyAnus4$
Monkey_on_the_car
[NS] aerafield
OKH vs randoms :Dby: aerafield map: Unknown4-1,467 -
VS
[NS] aerafield
[NS] Seoul
PaPaSmurf
Bear Grylls
╬OKH╬ KK'n'D
╬OKH╬ Mari0o
╬OKH╬ WalkAlong
╬OKH╬ Sanya V.Litvyak
VS. OKH Clanby: aerafield map: Lorch Assault1-1,340
53425534245342353041527585261752343517055152351283
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