Falls are insanely strong and definetely not too expensive for their firepower vs inf.. the reasons why many people don't run this commander these days are:
- you don't need them if you have vetted volksgren or fresh obers
- the other abilities of the the commander are consistent, but not really strong and don't help you if u need to deal with strong allies tanks/arty (which is often needed!)
- aka other Inf call-in commanders (Scavenge, Breakthrough) are more versatile
- Falls die too quick for their price imo
Profile of aerafield
General Information
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Signature
Post History of aerafield
Thread: The Fallschirmjager 3 Dec 2016, 18:21 PM
In: COH2 Balance |
Thread: Winter Balance Preview1 Dec 2016, 15:51 PM
The changes to the 251 flak and the luchs don't really help okw anti-building capabilities at all. Especially the 251 flak which will still have problems with mgs in buildings they are better but not in any noticeable way, that is easily discernible in-game. Okw anti-building in general continues to be a problem... Dude I only see hidden ranks on your stats.. pls play the game before giving too harsh opinion about the changes In: News |
Thread: Winter Balance Preview Changelog28 Nov 2016, 10:31 AM
Wow all these BabyRaging allies mains in this thread it's so delicious In: Lobby |
Thread: Winter Balance Preview Changelog27 Nov 2016, 14:23 PM
Hi im Kolter, first time i ever make a comment here but i am a fan of Coh 2 and have over 1800 h in. and sorry to say but this will be rader long thread. Stuart needs higher cost badly because USF has a huge teching advantage compared with all other factions. The Stuart was a guaranteed kill on any light vehicle (222, 251, Luchs) or it's natural counter, the puma. You just need to hit 1 button: the 45 mun stun. And that was BULLSHIT. Not sure if damage nerf vs inf for main gun(for coaxial mg definetely) was needed, I guess it was to avoid pudding like Püppchen crew one-shot or full squad kill with 2 shots. And pls no more BabyRage posts how bad LT tier is, PLEASE. You still wreck axis light tanks with early zook on RE or riflemen. This + .50 cal hmg or AA HT is super strong In: Lobby |
Thread: Winter Balance Patch: Wrong Direction?26 Nov 2016, 13:23 PM
I really like these balance changes so far + we shouldn't forget that we should TEST it before postin' whine comments in these threads Nerfs for penal and guard were really needed. Not sure if they were too harsh, but I think anyway that the penal + guard meta will be replaced by le olde maxim spam + partisan or guard meta. Light vehicles changes are awesome, now brits have more consistent AT strength with new AEC in mid game, and Stuart/T70 no longer shut down the entire mid game by wrecking axis inf or light vehicles. I have to agree that USF and UKF feel too untouched in some regards, but dont forget that more patches shall come in future In: COH2 Balance |
Thread: Winter Balance Preview Changelog25 Nov 2016, 23:26 PM
Yes nerf everything soviet. Come on dude, playin as sov was way too chillin' these days. And penals with flamethrower were as broken as flamer riflemen from Rifle Company. In: Lobby |
Thread: Winter Balance Preview Changelog25 Nov 2016, 23:13 PM
Wait WHAT? Double M1919 removed but not double Bren/Vickers k? What the hell??! P. S. I like most of the other changes keep the good work up In: Lobby |
Thread: Teamkill-rate of Allies-arty??23 Nov 2016, 16:31 PM
Nothing beats the sight of your riflemen double bar blob running through your CalliOP barrage unharmend and then proceeding in wiping out anything that is left over! FeelsAxisMan In: COH2 Balance |
Thread: Rank 10 team 3v3 team Rank 1022 Nov 2016, 22:36 PM
was a great game but i have a Q, why i see "loader is injured ..." only on german tanks ? That is a temporal crit., caused by british arty cover ability This crit. can also be caused by german JU87 anti tank planes, but these units did not show up this match In: Replays |
Thread: Teamkill-rate of Allies-arty??22 Nov 2016, 22:34 PM
This axis vs allies division is not true here. LeIG is best example. It deals almost no damage, even if it hits spot on into clumbed squad - should actually wipe it. I'm for all friendly fire to completely ignore friendly/foe modifiers. LeIG goes into category mortars, and this thread was about arty. But totally agree! Also mortars should deal same damage to friendly troops as they deal vs opponents In: COH2 Balance |
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Latest replays uploaded by aerafield
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VSSoE-Sturmpanther- [NS] aerafield ACUpat Ph.D. JohnBravoArcher Warthog =LK=Lend-Lease Jagdtiger (ГОДНО) {Slav} BoberBug-abuse report (as requested)by: aerafield map: Steppes34-4,372
83964677326669262412611396038060377603385860657367
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