This is very interesting.. because there is something which vCoH and CoH2 have in common:
Both games have perfectly balanced and very skill-based vanilla factions..
But in both cases it seems like THQ/SEGA wanted to jump on the p2w train and ordered Relic to create DLC factions, which caused a complete balance DISASTER in both games.
It is very complicated and close to impossible to balance 5 factions at the same time... because there is always a faction matchup with unfair advantages. And if you try to fix these, you just create another issue (for another faction matchup).
Sticking to 2, max. 3 factions in this game would have been the best sadly
Profile of aerafield
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Steam: 76561198062101687
Residence:
Germany
Nationality:
Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Steam: 76561198062101687
Residence:
GermanyNationality:
GermanyTimezone: Europe/Berlin
Game Name: [NS] aerafield
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