if you lose to mortar pit as OKW then uninstall
Dealing with emplacements as Ostheer can be frustrating I agree, but it is atm all thats left for UKF to keep the cancerous high rank OKW meta in teamgames (2v2 speaking) under control. Emplacement spam is abuse, but double or triple ISG too. If you wanna redesign emplacements, then also take a look on ISGs, vet 0 stukas with cmd panther recon flares and vet 5 infantry from OKW. |
Didnt know that there exist people who voluntarily wanna play on Moscow |
if you lose to mortar pit as OKW then uninstall
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double OKW pridepost in 2k17 x~~~~D |
Why not just lock every single call-in vehicle behind tech? So that you can call in the vehicle only if you
1.) got enough CP and
2.) built the associated tech building
(but the vehicle will still remain an off-map call-in)
Locked behind T4: M4C Sherman, KV 8, IS2, KV1, KV2, ISU 152, Pershing, Sherman Calliope, M10 Tank Destroyer, Sherman Bulldozer, Churchill Crocodile, Churchill AVRE, Sexton Howitzer (For UKF this is T3), Command Panther, Ostwind, JT, Flame Hetzer, Tiger, Elefant
Locked behind T3: M5 Halftrack assault group (Sov), both M5s (USF), Greyhound, Puma (Ostheer), Stug E
Sorry if someone suggested the exact same before, didn't read through the whole thread.
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I agree with you here.
I don't disagree that FRPs should be, ideally, removed from the game.
What I'm trying to establish alternatives for OKW. Having a tech-tied limited-to-1 immobile base will probably not be sufficient for the faction.
Then do it like the vCoH brit HQ so that the med HQ can deploy and re-deploy whenever it wants
Nah I think making reinforcement next to IRHT and/or Stuka possible would be a good first step then, we would see if this would be enough compensation or not. |
Every single allies HMG is totally fine.. dshk is even kinda broken.
The only exception imo is the maxim HMG (before it reached vet 2 at least). That thing has been too overnerfed in puncto supression, sometimes squads manage to just run straight at it and throw a grenade before the maxim can supress it. |
It would also be awesome if vet 0 Stuka would lose its 100% accuracy creeping barrage, and have a normal barrage with same scatter behavior like panzerwerfer instead.
And maybe that vet 3 or 4 now additionally (next to increased range / incendiary barrage) unlocks the creeping barrage |
I think nobody has a problem that OKW can reinforce on the T1. Its just the forward retread point! I mean you blob in, retread, 30 sec later you are on the field again and blob again...
This does no matter in 1vs1 I know, but in 2vs2-4vs4.
And I have no problem to kill the forward retread point from brits as well.
I think USA is fine, Major comes very late. But for OKW and Brits this FRP is just non sense shit
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OH GOD YES, remove frp, from TOP PLAYER in 1v1 and 2v2, YOU HEARD IT! good that here is some other smart person atleast, not just these fking noobs shouting out shit and not knowing anything about the current game balance in 2s. and sadly, double soviet would work, if there wasnt this frp. So we(me,asten,talisman) got into conclusion it has to be usf/ukf with maximal abuse to win double okw vs even decent players.
Now stop spreading this allied/axis fanboi shit here, you dumb cuck like this blvak guy seems to have all his prideposts okw games, so pls dont even take part here.
Soviet mid game definetly stops okw, but eventually the veterancy and very likely frp kills you in the end. And what rank 1k players here talking about stuka dodging ? can i pls cry ? i just played yesterday vs OMG 100 ranked players in 2s and first barrage calliope making 14 kill. IMAGINE, whole army, vs 100 RANK PLAYER OMGSCOOTS. yet 1000ranked guy tells about dodgin stuka here.
Made my day to read ur spoiler theodosis, atleast somebody in this community uses brains
Peace & love
epic post, though I got the feel that certain ppl who posted in this thread before will run and go BabyRage to a mod |