Dont try too much with MGs vs such a build. Pathfinders wreck face in an open field engagement but they suck hard in a cover fight, so just make sure to use the map cover or build sandbags vs pathfinders. Kind of the same goes for the paras.
You gotta do some decisive moves as OKW before such an opponent has his army composition finished. Flank the AT guns, push in hard with p4s and panthers, use smoke from ISGs or the recon plane (Luft doc). Airborne players usually lack snares. Or you can go try to rush pathfinder spammers with a very fast 221 from elite armor doc
etc etc
Profile of aerafield
General Information
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
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Post History of aerafield
Thread: Help vs. US airborne15 May 2019, 21:58 PM
In: OKW Strategies |
Thread: US 57mm HVAP increases armor penetrating value only?15 May 2019, 12:36 PM
Hi The HVAP ammo is loaded immediately upon activation. For example if you chase a light vehicle and you need to re-locate the AT gun right after it fired a shot (and didnt reload at all), you can activate this ability while the gun is moving and then it can fire immediately once it's setup again. It's a super niche situation but it still can decide between destroying a light vehicle before it escapes or not if you know this information In: COH2 Gameplay |
Thread: Annoying crawler bug?14 May 2019, 15:38 PM
Riflemen/Penals will ignore order in a short time when they got attacked by flame HT. Is this a bug or an intended reaction? same issue like above I think In: COH2 Bugs |
Thread: Annoying crawler bug?14 May 2019, 11:37 AM
So I have noticed this issue quite long time ago already and always wondered if this is a bug or not... might as well make a thread about it Take a look on this clip: https://clips.twitch.tv/AstuteEnthusiasticOstrichMau5 You can see that the riflemen squad is ignoring Hans' movement command for several seconds before doing anything. I noticed that -when this bug/issue happens- it always does so when 1 or multiple models of the squad are crawling on the floor... just like in this clip. So maybe it has something to do with that. The crawling makes it unable for the squad to follow any command. I missed out on wipes or lost units because of this issue already since my squad took up to 5 seconds to react to something like a retreat command (and no it was not input lag in that case ) Is there someone who knows what can cause the crawling animation (outside of HMG supression)... is it explosive rounds? In: COH2 Bugs |
Thread: Brits 3v314 May 2019, 10:12 AM
The best way to improve in CoH2 is to play all 5 factions. In this way you learn all of their strengths and weaknesses sooner or later... and what your opponent is doing to counter you. This also helps you a lot if you are playing the opposing faction. Don't wanna sound rude but if someone just plays 1 faction most of (or all) the time, he will never be a great player In: Replays |
Thread: Reserve Armor (Mechanized Company)11 May 2019, 19:01 PM
Sure, feel free to remove the 76mm sherman cuz it is trash in most situations. People usually prefer top AI and top AT with 2 seperate units instead of going for a tank that is kinda meh in both departments In: Lobby |
Thread: Lend Lease Assault Quad Rush10 May 2019, 18:07 PM
This M3 nerf has only been made because the balance team thinks that bazooka M3s are too strong, and there is no way of just nerfing the Bazooka passenger accuracy without nerfing everything In: COH2 Balance |
Thread: Lend Lease Assault Quad Rush10 May 2019, 16:59 PM
Not to mention: USF can also rush a fast (4-5 min) M3 Assault Halftrack with cavalry riflemen inside. It can be strong and useful at times, but it never seemed like "oh my god this is so broken!" to me, and I have used it countless times already. It may be fair however to lock the quad mount behind the t3 brit building In: COH2 Balance |
Thread: NEW COMMANDER PREVIEW - 7.0 version10 May 2019, 09:36 AM
Does someone know how other commanders will get affected by this? For example: - Does the dozer sherman from mechanized doctrine now also get a WP shell? - Does Rifle company now also get their flamer replaced with Rifle Grenades for REs and get "Fire Up!"(horrible ability!) replaced with Cover to Cover? - Does the IL-2 strafe from Advanced Warfare tactics get replaced with the Rocket Strafe (~~ this is just a recommendation as the normal IL-2 strafe is really trash) - Do the Spec Ops recon flares (OKW) get replaced with a 251 recon halftrack call-in (please we need this ) etc etc In: Lobby |
Thread: How do you put your playercard in your signature?9 May 2019, 20:05 PM
Standard playercard (shows every rank in 1v1-4v4 random): https://www.coh2.org/topic/552/coh2-org-new-features-fixes/post/189534 Customized playercard (which I use): https://www.coh2.org/topic/552/coh2-org-new-features-fixes/post/194082 In: New Members |
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Latest replays uploaded by aerafield
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VSKäsezwerg [NS] aerafield CSSSSSSI: Stalingrad SoE-Sturmpanther-CPS Make America Great Again! CPS USE-M246 CPS Bondage♂Sex♂Party CPS Deep♂Dark♂Fantasy[NS]oE vs CPS g2by: aerafield map: La Gleize2-2,254
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VSCSSSSSSI: Stalingrad Käsezwerg SoE-Sturmpanther- [NS] aerafieldCPS Make America Great Again! CPS Deep♂Dark♂Fantasy CPS USE-M246 CPS Bondage♂Sex♂Party[NS]oE vs CPS g1by: aerafield map: Unknown1-857
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VSChronoWalker [NS] aerafield DGM Baguette ok(◣╬◢) Loxley ????✠???? blob Elastischer Hosenbund Long2000For Sturmpanther (UI bug)by: aerafield map: Lienne Forest4-984
1068561068551065041032041029639225289121882588578685162
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