
Profile of aerafield
General Information
Steam: 76561198062101687
Residence:
Germany
Nationality:
Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Steam: 76561198062101687
Residence:

Nationality:

Timezone: Europe/Berlin
Game Name: [NS] aerafield
Signature

Post History of aerafield
Thread: Ninja nerfs to arty = can't counter emplacments29 Sep 2019, 13:10 PM
Imagine losing to emplacements in September 2019 In: Replays |
Thread: (long poll) State of the game: general balance29 Sep 2019, 10:48 AM
Why is there no "faction is balanced" option? Anyway I voted small tweaks on mainline inf as the new sections seem shit-tier vs aggressive playstyles for some reason. About specific buffs here Im not sure but it would help a lot if assault tommies would become more attractive and accessible. Like a 0 CP 4men 0.8 RA callin squad with sten machinepistols and where u can buy thompsons. Light vehicles Idk as this is obviously a 1v1 issue. Vehicle arty is unbalanced imo. At vet 2 , rocket arty fires way too often and Priests are slightly overpriced atm. Some commander abilities need tweaks, there is still 1click delete buttons like Wehr frag bombs or USF butterfly bombs. Impossible to dodge if you're on the corner of the map. And hold fire on Vehicles must stop pintlemount MGs from shooting at planes, it makes skillplanes way more powerful than they should be as it reveals the vehicle in FoW! Some recon abilities need tweaks: USF recon plane (Tac Support doc) costs 80 instead of 60 and both Spec Ops flares and Brit flares (royal arty) are OP. Im not a fan either of certain 4man squads revealing MGs long before you enter the arc of fire but it is what it is... maybe give them the big sight range only if they stand still? In: COH2 Balance |
Thread: Redesigning OKW truck 28 Sep 2019, 23:26 PM
These changes for T1 may be very useful in 1v1 but completely screw teamgames where the early forward reinforcement can be very important. Your changes would extremely delay that. If people wanna improve the balance for the 1v1 tournament only, then just make a mod with such improvements and use the mod during tourney but dont destroy teamgames In: Lobby |
Thread: What is this matchmaking?28 Sep 2019, 18:25 PM
Well what is your definition of an unbalanced match? If I play with two rank 500+ players vs three top 20 players, that is unbalanced to me, yes. But for instance if I play with two rank 500+ players vs three top 200 players, that is totally fine to me. In: Replays |
Thread: What is this matchmaking?28 Sep 2019, 13:45 PM
You know the risk of random teamgames, all of us get completely trolled by the matchmaker occassionally. (Though I think 85% is a ridiculous exaggeration). If you dont wanna deal with it then play as arranged team or 1v1. In: Replays |
Thread: Lets be civil but25 Sep 2019, 15:31 PM
Falls are already on the hotfix list. Raketenwerfer has 5 less range than all other AT guns and no gunshield protection In: COH2 Balance |
Thread: 3.5 Hour Sittard Summer - First Time Playing Britain25 Sep 2019, 00:47 AM
gg both sides I watched it live In: Replays |
Thread: hey!24 Sep 2019, 19:42 PM
post #5 was most likely a bot spam message if I had to guess In: New Members |
Thread: Sturm-officer bulletins aura24 Sep 2019, 19:26 PM
Most likely bugged. There are countless bulletins who have been nullified through past patch changes In: COH2 Gameplay |
Thread: Rifles overperforming?24 Sep 2019, 11:49 AM
Can rank 500+ players please stop sharing their opinion on balance? ![]() In: COH2 Balance |
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Latest replays uploaded by aerafield
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VS
╬OKH╬ KK'n'D
╬OKH╬ WalkAlong
╬OKH╬ Sanya V.Litvyak
NigsTongueMyAnus4$
Monkey_on_the_car
[NS] aerafield
OKH vs randoms :Dby: aerafield map: Unknown4-1,218 -
VS
[NS] aerafield
[NS] Seoul
PaPaSmurf
Bear Grylls
╬OKH╬ KK'n'D
╬OKH╬ Mari0o
╬OKH╬ WalkAlong
╬OKH╬ Sanya V.Litvyak
VS. OKH Clanby: aerafield map: Lorch Assault1-1,216
53425534245342353041527585261752343517055152351283
Livestreams
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