Profile of |GB| The Lnt.599
General Information
Broadcast: https://www.twitch.tv/gb_thelieutenant
Steam: 76561198004995461
Nationality: Netherlands
Timezone: UTC
Broadcast: https://www.twitch.tv/gb_thelieutenant
Steam: 76561198004995461
Nationality: Netherlands
Timezone: UTC
Post History of |GB| The Lnt.599
Thread: Lefh and arty officer coordinate fire16 Jan 2020, 16:25 PM
https://www.twitch.tv/videos/536906910 i made a 20 min highlight containing several weird lefh behaviours. tbh i dont know how u didnt manage to reproduce it. It happend in 2 out of 2 games i recently played. i hope this helps In: COH2 Bugs |
Thread: Lefh and arty officer coordinate fire15 Jan 2020, 21:29 PM
well i tried it only one time in a game last week and then it happend. That same game the certain howi didnt want to cooldown but would stay stuck on 1sec for a few mins. Later it started working again, but still wouldnt be affected by the officer. In: COH2 Bugs |
Thread: Lefh and arty officer coordinate fire12 Jan 2020, 20:33 PM
The lefh howi doesnt shoot when u drop the coordiniate fire barrage thing from the arty officer. It works fine with the panzerwerfer though. i think it might have something todo with the latest change to howi cooldowns In: COH2 Bugs |
Thread: State of the Sturmtiger11 Jan 2020, 14:41 PM
cant they make it like the shell will always hit the middle of the cirkle like railway then? so then it could still collide with object and detonate but if there aint a object it will always be in the middle? but yea im no code prof In: COH2 Balance |
Thread: State of the Sturmtiger11 Jan 2020, 14:30 PM
imho it doesnt need buffs or nerfs, its need its elevation issue/bug fixed. sturmtiger shells tend to drop like 50% faster when shoot from/off/into an higher/lower position resulting into a miss. So if the map aint flatter then a farmside in the Netherlands its gonna miss. now i have told the balance team plenty of times about this, but there wasnt anything done. avre might also suffer from this issue In: COH2 Balance |
Thread: Boredom due to lack of unit choice4 Jan 2020, 14:00 PM
the game doesnt allow variety. A piece of paper fell out of my pocket while reading this, it has this link on it https://i.ytimg.com/vi/ZIbhvz0udoM/hqdefault.jpg In: COH2 Balance |
Thread: Can you count on Osttruppen?16 Dec 2019, 14:09 PM
Osttruppen are extremely powerful if you know how to use them properly. This design shouldn’t change to make them weaker but more mainstream. please give me a replay of you so i can learn from your skill In: COH2 Balance |
Thread: Can you count on Osttruppen?16 Dec 2019, 13:37 PM
yea i was thinking the same exactly. Its also weird u pay 25 mp extra for a random lmg upgrade while u can upgrade it later anyway xD In: COH2 Balance |
Thread: Can you count on Osttruppen?16 Dec 2019, 13:23 PM
Osttruppen don’t need changes. feel free to elaborate In: COH2 Balance |
Thread: Can you count on Osttruppen?16 Dec 2019, 11:27 AM
So I recently I was browsing the coh2 Wehrmacht guides to look for inspiration on new strats. Didn't found any but I did found the great, now slightly outdated, guide on the ostruppen. I was completely forgotten about this commander existence. Now a while ago the osttruppen received some changes so I decided to give them a shot again. (Changes were: cool down on start and slower re-enforce time, but they receive an shitty version of the lmg42 after bp3, correct me if I'm wrong) Now I played a few games with this osttruppen doc and the other Doc's with prostruppen call ins. I found that that they could have some potential if they get a few small buffs. Atm u either have to really outplay your opponent or rely upon the enemy's stupidity to win with them. But against equal skill they are a bit a lackluster. They were meant to be used in numbers and in defensive positions. The thing is if u want to get the most out of a defensive position u need to get there first, and in the case of ostruppen with significant numbers too. This is atm kinda hard to achieve since they have a cool down at the start. So usually they will arrive at the same time the enemy's first squad does so too. When this happens you are basically behind since u need generally 2 ostruppen squad's to fend off 1 enemy's squad. Especially when u have to attack, and can't stick in their position with cover. Following that: u managed to get to a defensive position and u need to hold it, u need a way to re-enforce. This will be a half-track or a command bunker. Because ostruppen models drop like flies. Now the old re-enforce time was really to short but I feel the current one is kinda a overnerf. I feel there should be a solution in the middle. Finally I think that ostruppen should receive their shitty lmg upgrade earlier. Maybe at bp2 or just add it as vet 1 or 2 of your prostruppen but also at the same time at bp3 because u will have to replace some of them at some point in the game . The main reason they need it earlier is because how will I otherwise pick a fight with allied 5 man dubble upgraded squad or 7man cons. I think now is the time to take a look on osttruppen because most other axis units received some changes to make them a more viable option (assgrens, pgrens and even grens). I think osttruppen are forgotten or fall behind in this aspect. Which is a shame because it would add more strats to the game. Also the ostruppen docs don't contain heavy tanks (except lighting war, with ostruppen via relief infantry) so i think a few buffs wont make the doc broken again. You will have to shine with prosttruppen in the early and mid game, because u wont have any thing special for the late game. atm i feel this is really hard or near impossible to achieve. In short i would suggest any combo of/ or all the followingen changes. - Scrap the cooldown on the start on prostruppen, or make it 50% shorter. You need every second u can get in the early game to try snowball with prostruppen; - Make their re-enforce time slightly shorter; Give them earlier acces to there shitty lmg43 [dont buff it because a 6 man (normal) lmg42 squad would probably quite broken in those numbers] - give them access to the weapon upgrade at vet 1 or 2 & keep also the bp3 tech requirement for fresh ostruppen that arrive in the late game. - give them access to the weapon upgrade after bp1 or bp2 plz disccuss In: COH2 Balance |
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Latest replays uploaded by |GB| The Lnt.599
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VS[82AD] Redlum7 Stelio Kontos Pikmeister |GB| The LieutenantHans Landa [ZGS] Pancake Sir_Biscuit DerPrimatSturmpio vission bug barrel?by: |GB| The Lnt.599 map: Unknown1-361
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When u hope for a casual game, but it becomes a massacreby: |GB| The Lnt.599 map: Einhoven Country1-529
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