Some feedback after playing the map:
1. The fuels get cut off. This is honestly one of the biggest problems with the map. The Wehrmacht player has an incredibly easy time getting to the US cut-off and just bunkering down. The other access ways are easily wired and mined. What is also part of the problem is that the bridge provides no cover from an MG. One solution would be to place the cut-offs at the other side of the bridge, while not in range of the base MG nests (might be harder to do on the left). Another solution might be to turn a +5 fuel into a +10, although that would be quite difficult to balance, I think.
2. The big building on the left cut-off. Tall buildings are always awkward to play with (they block a lot of view), especially when they're in such a prominent position. I would recommend replacing it with a smaller type building, or moving it down south, away from the cut-off.
3. Some of the hedges on the map make it a bit claustrophobic, especially on the left +5 fuel. Consider removing the bottom house in that fuel sector and just replacing it with some cover.
4. Red cover access from the left. Both the top and the bottom 'bridges' are red cover. Please don't put red cover on choke points
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