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Thread: Cruzz's The More You Know7 Oct 2015, 13:40 PM
Cruzz, what are the bonuses of the heroic charge for the airlanding officer? In: COH2 Gameplay |
Thread: Firefly and the tulip7 Oct 2015, 10:33 AM
You can always use the mines, I think they have a pretty high chance sometimes of giving completely destroyed engines on heavies. At least that's what my OKW mines do to churchills. In: COH2 Balance |
Thread: Firefly and the tulip7 Oct 2015, 09:56 AM
Wait, I thought the boys AT rifle was a PTRS in terms of stats. Have I been... DUPED?! In: COH2 Balance |
Thread: Firefly and the tulip7 Oct 2015, 09:50 AM
Special Weapons Regiment Anti Tank Squads and Tactical Support Artillery Cover would like to have a word with you. In: COH2 Balance |
Thread: Sherman Proposal7 Oct 2015, 09:18 AM
2 vet 3 shermans with triple reload bulletins(lets pretend bug doesn't exist), radionet, and veterancy faster reload absolutely destroy infantry with HE. Too bad no one can get vet 3 shermans because the veterancy requirement for that is like forever. In: COH2 Balance |
Thread: Mirror USF at gun with UKF 6 pounder 7 Oct 2015, 06:55 AM
Although I'm not the USF 1v1 pro all knowing player here. I will say that the USF does not need a better anti tank gun. They need tanks that don't die to 3 pak shots. Or at least tanks that can RNG luck their way out of being killed; like axis tanks usually have a chance of doing when it comes to being countered. In: COH2 Balance |
Thread: How to 2v2 as USF7 Oct 2015, 06:48 AM
I take back the statement that I said pack howies or even the captain is necessary to play USF properly in 2v2. You don't need to act as a support man with a UKF player. You need to act as the hammer and faceslapper when you have to fight the axis in the early-mid game. ![]() Hopefully this replay provides some value to anyone who wants to know what my strategy is and how it works. Took me a long time to figure out the right build for 2v2 USF but I think I got it. So in general: - Force the OKW players to keep popping incinedary nades so they don't have munitions for shrecks. - Ammo/Fuel points are priority, don't let them have it if you can. - Avoid bleed, and never lose riflemen if they are low health. Just wait for your ambulance to come out to heal them if need be. - Rush a AA halftrack if you see little to no AT and especially if the guy chose to build 2 leigs instead of spending manpower on better things. - Use the AA halftrack to destroy forward positioned trucks. It's as good as an AT gun when doing that. - Get an MG if they blob up. - Airborne is preferred in case you need an AT Gun, so you can paradrop it where ever necessary. I didn't get to show this game either but try getting airborne with thompsons and use tactical assault when you're right next to the enemy. You can pop a few squads real fast if you manage to catch them off guard when they aren't looking. In: Replays |
Thread: old CoH fan, how does CoH2 compare?7 Oct 2015, 03:50 AM
The playerbase is ok. But the real question is, do you have time and money sink in yourself to want to be competitive in this game? If you just want to play for fun and giggles, sure. You start with your basic 3 commanders and just work with what you got. But if you want to win, some commanders are necessary as to not frustrate yourself later on. And Relic entices us with this by putting them on DLC sale saying "You need rifle company for semoskiy? Sure, come on over and buy it here!" That, or just farm them with a warspoil script and map if you don't like how relic made their game. But yeah, it's an fun game. I would say, it's the only proper RTS available next to starcraft(and starcraft doesn't really suit my taste or interests). Since the market is so unpopulated and barren for these kinds of RTS you will find that the only game you can play is this or nothing else for multiplayer. I mean, have you seen the player numbers for Act of Aggression or Grey Goo? Either case, the game isn't going to be dying any time soon either. Especially when they still have a pershing commander to release. In: Lobby |
Thread: Sherman bug NOT fixed6 Oct 2015, 17:13 PM
this bug also working in e8, and 105mm bulldozer xD Did someone say... BULLDOZER?! I'm gonna go test that. In: COH2 Bugs |
Thread: USF Pro play with Cpt.molo6 Oct 2015, 06:23 AM
Just another pro game with pro plays by pro allies using the new pro meta. In: Replays |
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