The amount of micro needed to be able to play USF is an exaggeration honestly.
I am much more comfortable in a top ranked game fighting with USF than being ostheer against USF because of the decision making and contemplation's you have to do on how many snipers you need/when you get your pak/if a 222 is necessary/getting tellar or lmgs/etc. Even if I get to play on the best maps for ostheer like crossing in the woods.
It's not hard to shift recrew your USF vehicles when they are done repairing. Maybe if relic let you move them after they've been crewed with shift commands; it could help people who forget about their vehicles sitting in the back(like me). But it's not that big of a issue.
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Post History of SpaceHamster
Thread: Allied 1v1 Dominace5 Jan 2016, 20:50 PM
In: COH2 Balance |
Thread: Your Dream commander5 Jan 2016, 01:58 AM
UKF Meta Forever Commander: Designate Command Vehicle Commando Glider Strafing Support Artillery Cover Churchill Crocodile In: Lobby |
Thread: Air supplies drops at guns inside of hq5 Jan 2016, 01:38 AM
Good joke. Anyways, I tried it again and noticed the same thing when dropping it far out of HQ area. ![]() ![]() So it doesn't matter where you click if you drop it in your HQ area, it will always drop around it and never on the marked location you want. The problem is that the drift can sometimes make the AT gun land INSIDE the HQ; which immobilizes and renders it useless. Like my replay shows here. In: Replays |
Thread: Air supplies drops at guns inside of hq4 Jan 2016, 23:59 PM
Where did you call in the drop? Thanks 10 feet from the front of the HQ(in between the bushes and where the HQ is), then I tried my luck by putting it just putting it behind the concrete wall on the left. I'm guessing the drop works the same as the paratrooper drop since it doesn't go exactly where it should most of the time. In: Replays |
Thread: Permanently Unavailable British Designate Command Vehicle4 Jan 2016, 23:50 PM
Another thing to add is that the recon pass has a large detection range on the plane so it can spot snipers in cover from afar and keep them spotted long enough to get a counter snipe. In: COH2 Bugs |
Thread: Possible way to change UI and grid keys?4 Jan 2016, 23:14 PM
It looks like this person was able to change hotkeys: http://www.coh2.org/topic/9594/coh-2-customizeable-hotkeys-noscript This is pretty interesting, I think I can make a script work out of this(so long as I don't have to tamper with the base game itself and have my script detected as a hack). In: COH2 Gameplay |
Thread: Invincible OH sniper last tourney4 Jan 2016, 23:13 PM
Both UKF and OST sniper are the same health/recieved accuracy wise at vet 0. UKF sniper gets tougher to kill as it vets while the ost sniper kills faster as it vets. It's just lmg42 with 40%+ accuracy on grens usually kills single models out right so it's not surprising the UKF sniper dies really easily. In: COH2 Balance |
Thread: Possible way to change UI and grid keys?4 Jan 2016, 19:10 PM
I just don't like the user interface in game where the units are on top right, minimap on bottom left with resources on right side. I'm guessing by now its impossible to change, but is there a way to remove the hard binding of some keys like the arrow keys and WASD(preferably changing how map moves and such). I'm wondering if I can do it like in VCoH where you could look into the game files and change hardbindings of some keys or is that impossible? In: COH2 Gameplay |
Thread: Allied 1v1 Dominace4 Jan 2016, 04:05 AM
One thing I noticed with the axis factions is that they are already hard countered by what factions your enemy chooses. Say you are OKW, if you are fighting a soviet player and he plays smart into 3+ maxims. He will usually win against you since you have no good support/sniper units to take them down. Ostheer is the same deal where USF just enjoys wringing them out with their super aggressive early gameplay; with mid game vehicle rushes; then late game calliopes and pershings. But that's usually because axis factions shine late game, you see a game go past 40 minutes you can already feel pendulum turning towards the axis even if they look like they are in a bad spot. As long as the allies can use every early game advantage they have to lock down the map before axis gets their late game they usually win; if not, the opposite is usually what happens unless VP drain or unit wipes become too severe. Still think double received accuracy vet on rifles is silly way to balance USF. Would have liked it better if they buffed their medium armor more. In: COH2 Balance |
Thread: SpaceHamster vs Luvnest G14 Jan 2016, 00:02 AM
gg In: Replays |
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