Profile of SpaceHamster
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Post History of SpaceHamster
Thread: Patch notes 14th Jan14 Jan 2016, 21:50 PM
Gonna try out the AEC and see how good it is at killing infantry now. In: COH2 Gameplay |
Thread: Why is radio intercept in the game ??14 Jan 2016, 18:35 PM
I thought Relic has removed the mine notification a couple of patches ago? The mine sound notification is gone, but the mine notification is still there. So if you click on that it just shows you where the mine has been planted. If you want to hard counter tellars/shoe mines, this doctrine is your best bet. In: Replays |
Thread: YOUR Faction of Choice14 Jan 2016, 04:20 AM
USF. Because despite what some people say, their design and gameplay is very fun in top level games(ignoring the fact they have a hard time against snipers). In: Lobby |
Thread: SpaceHamster vs. Barton ESL EU#213 Jan 2016, 20:50 PM
Here you go! Thanks for the cast mate I don't know if getting double zook riflemen was a good idea but I guess it worked out in the end; even though they didn't manage to kill any vehicles, they managed to snipe infantry models with them(lol). In: Replays |
Thread: Wehr winning all 3 games in ESL EU Finals.13 Jan 2016, 00:16 AM
They had a choice of vetos, and they picked factions before they could veto the maps. If I choose USF and I don't veto crossing in the woods while my opponent goes ostheer; I deserve to have my chances of winning gimped. Don't expect complete map changes to happen. Only small but good changes like the ones in kholodny ferma and such. In: COH2 Balance |
Thread: Wehr winning all 3 games in ESL EU Finals.12 Jan 2016, 23:56 PM
With no one playing the obvious best faction which has all the best freedom tools against it? Nothing much really. In: COH2 Balance |
Thread: Poland can troll?12 Jan 2016, 23:11 PM
After that stunt they pulled during OCF, hell yeah they're the best. What did they do in OCF? In: COH2 Gameplay |
Thread: Mortars should cause abandon on tanks with exposed crew12 Jan 2016, 18:25 PM
It would make the abandon feature much better than in its current state; I approve. I would also like to add, why don't nades decrew open top tanks like the m36? It would add more flavor to the game if you have to watch out for grenadiers hiding in ambush. Who are about to pop a rifle grenade on an american tank destroyer and steal it. In: COH2 Gameplay |
Thread: T70 or Quad-mount?11 Jan 2016, 06:40 AM
The quad is actually a much better tool for USF than SOV because you're usually putting down mines/demos/tripwiring doors and saving for incin. arty and such while USF usually just hordes it up for bars/1919s. In: Lobby |
Thread: Making T1 more appealing5 Jan 2016, 22:12 PM
Man Inverse, if you only highlighted and saved that one twitch broadcast you talked about this in length. You nailed it down perfectly why linear teching is a terrible idea for RTS's in general. In: COH2 Gameplay |
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