1. Remove shreck from volks. Instead, volks can chose one of these 2 upgrades:
a. An STG 44 for the squad leader.
b. Two g43s upgrade.
2. New OKW squad: Tank busters. A 4 man squad, buildable from Med Truck, with an expensive manpower cost and who comes with 2 shrecks by default. The expensive mp cost willprevent blobbing, and it will be fair too, because no amo will be spent on the shreck upgrade. Being expensive as mp cost, they can't be spammed and they will have a poor AI performance because they will have rifles, not automatic weapons, an additional reason not to spam them. This way, the OKW player can chose his early / medium game stage AT solution by building eather the med truck for this squad, eather the Puma tier to build a Puma.
Such units (puma or the tank busters, will most probably need a raketen to support them).
So this solution will invite OKW player not only to stop blobbing, but also used combined arms.
If you guys like this solution that was proposed before, let's support this and convince Relic to adopt it.
Relic won't add g43 upgrade becouse fuzz has it. If volks has that upgrade those units would be to similar. Sturmpio has STG upgrade so i guess we won't see that too. I would say to make a small basic upgrade which lead to better damage and durability in cost of increase mp reinforce. It would be called "extra training" or something like that.
Your second option sound really nice. That unit doesn't have to be expensive in mp becouse it would suck vs any other infantry.
I would more focus on matching players with diffrent rank. Like someone said before, i prefer wait longer, just don't match people from top50 with guys with rank 1000+. Lower rank should play with lower rank and that's it.
I hope we gonna see two seperate divisions one day.
The problem with Volks is the spam, Relic must add tolls on OKW abilities so the player cannot simply build 1 after 1 his volks:
Add a 100mp/15 fuel toll to unlock shrek
Add a 100mp/15 fuel toll to unlock flamnade
Not a bad idea. Tanks would arrive later, around 1 - 1,5 min but still it's something. I think starting fuel should be 0 not 10 fuel. Small changes but may impact on the okw dominance.