3 Jun 2019, 17:16 PMJae For Jett
So to explain, all of the new commander patch changes have to be recreated given how the mod and updates work. The changes for that patch have already basically been finalized, and for the past few weeks things were/are being worked on at the Relic side.
This meant that there's been a few weeks of down time for those not involved with the implementation, so in the mean time, we've been brainstorming some stuff we'd like to see in the future, conditions allowing. Not all of these changes are as much of a no brainer as this sturm officer stuff though. The list is about as far from official as it gets, and we're not even decided on what direction we would like to take some stuff to be honest. The bottom line is that at the minimum, I'd imagine we'd want to wait until the new commander patch is released, bug fixed, and rebalanced (a lot of stuff pops up when you have ~20000 people a day play testing, and not 10) before we even think about submitting this list to the community.
It's good to hear that there are still plans to release patches and support the CoH2. Personally i find the game quite balance right now. Of course there are few basic units or tech structure that could be twicked (OKW T4 etc.), but generally i would prefer next patches to focus again on revamping existing commanders. List of bad commanders is quite long sadly. Perfect example is meansioned sturmOffizier and bugged Breakthough artillery barrage.
3 Jun 2019, 06:26 AMmiragefla
-Veterancy 5: Self-healing
As vet5 is quite hard to get and officer should be focus on supporting nearbly troops i would like to suggest a group healing like Commissar or UKF Tommies have rather than self-healing. It would make more sense imo.