
Profile of Ægion
General Information
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
Residence:
United States
Nationality:
United States
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
Residence:

Nationality:

Post History of Ægion
Thread: AVRE OP?21 Mar 2022, 22:09 PM
Honestly, I would say the AVRE should be reworked to act more similarly to a brumbar. Focus around an auto attack rather than an ability for one shooting squads. In: COH2 Balance |
Thread: USF after Balancefinders and Scotts get nerfed22 Nov 2021, 11:51 AM
Based on reading all comments before, I have some questions and answers. Once again you can see what I am talking about in my mod, but it feels like I have shilling a bit too much for it. Pathfinders (and other light infantry) Pathfinders are somewhat of a glass cannon seeing they are a 4 man squad with 1 target size. With two bars and two scoped rifles, they have a really high chance of dropping bars. They have great damage potential but a very squishy. They do also have doctrinal issues as well. They have an overlapping role with paratroopers and the recon support ones are weaker with one scoped rifle. They have to both compete with riflemen and paratroopers for their role. This is why I made these changes in my mod. Pathfinders: Manpower - 240 Target size - .8 Start with no slot items -Their carbines are quite good. In this new stock state they are comparable to grenadiers. They have a lot of possibilities now as well. Such as now grabbing a pair of bazookas for an effective tank ambusher. Can be upgraded with their two scoped rifles which have 40 range instead of 35 range while their carbines retain the 35 range. Gain the assassinate ability. -This same for all the light infantry in my mod. This way a moving does not mean high damage but high support for other combat units. With no one man snipers anymore, in my mod, a single target snipe ability could be quite good when pushing into support weapons. The assassinate ability cost munitions. Scoped rifles consumes both weapon slots. retains 0 CP retains their camo Only in recon support doctrine Recon support (my mod) Airborne (my mod) Scott and late game arty. I have always found the Scott in a weird place. It does not feel like it should be in that tier. I am not a fan of the Calliop to be non doctrinal either. If I put the 105 in that tier, then I am compelled to swap the Jackson with at dedicated 76 as well. (Got have the selection of Sherman, Sherman, and Sherman) What about the M7 Priest? Like all howitzers in my mod, I made it have an auto attack. Historically, the M7 was used in both direct and indirect roles. Right now I have the auto attack as a mix of a Brumbar and an ISU. I could mess around and tune it. It can retain a long range barrage ability while still provide a direct(ish) fire support for anti infantry usage. It would still have lower health than a Brumbar but have better range. The Scott could be moved to the Infantry that arrives earlier (5-6 CP?), retain some old stats, and have great mobility. In: COH2 Balance |
Thread: Can we revive Mechanized?11 Nov 2021, 20:41 PM
What is everybody's opinion on the Original Mechanized's Withdraw and Refit. In: COH2 Balance |
Thread: Don't Ruin CoH2 Assymetry11 Nov 2021, 20:19 PM
If you want to have some fun, my mod somehow make the game more Symmetrical and Asymmetrical at the time. In: COH2 Gameplay |
Thread: Mod Re-release (updated 11/26/21)21 Apr 2021, 11:16 AM
Speaking about historical inaccuracies, lets add more. Small update: USF M3 halftrack is now armed with an 1919a4 mg UKF M3 halftrack is now armed with an Vickers K mg Soviets M5 Halftrack is now armed with an Dshk Soviets M3A1 Scout Car front MG is now a Dshk The 250 halftrack's is now armed with an MG34 The 221 is now armed with a MG34 Stug's Pintle mount is now an MG34 and its range is set to 45. This way it has better contrast from full 360 mounts of the other tanks. Ostheer's supply center now has 4 separate vet upgrades. Three for infantry, support weapons (does not affect captured weapons), light vehicles (affects stugs), and Tanks (does not affect stugs). In: COH2 Balance |
Thread: Mod Re-release (updated 11/26/21)12 Apr 2021, 10:46 AM
Cool, lots of great changes! Lots of things I had the same idea in for my mod. Honestly, it was your 2016, 2015?, mod that really got me into modding. In which my downtime during my deployment to Kuwait, in where I had a lot of time, I really started to understand modding in general. Out of curiosity, what do you think about my Ostheer Battlephase system versus current? I have always looked at the Battlephase system as teching with extra steps while mine changes it into an escalation system for unlocking new items in multiple buildings. In: COH2 Balance |
Thread: Mod Re-release (updated 11/26/21)12 Apr 2021, 10:16 AM
If you don't mind. Though honestly I sort of like the MG42 firing look, but my icon making is rudimentary and basic for applying it to others. Here is the quick edit, thank you: ![]() ![]() In: COH2 Balance |
Thread: Mod Re-release (updated 11/26/21)11 Apr 2021, 20:35 PM
In: COH2 Balance |
Thread: Mod Re-release (updated 11/26/21)11 Apr 2021, 20:22 PM
Small update I decided to change the icons for the weapon teams : Rather than showing the faces of the infantrymen, I decided to change it to the weapon it self with a small icon. After all, the focus is on the weapon itself rather than the infantrymen. Additionally, I adjusted the WC51 to just use the 30 cal. I have also adjust the USF officers to be more support focus by giving them small aura buffs while reducing the squad sizes down to three. This should make them more support focus rather than combatively focused. In: COH2 Balance |
Thread: Bugsplat crash during launch - corrupt RGD10 Apr 2021, 21:59 PM
I have never seen this. When editing squads, the files are saved as .xml files and the mod building process turns them into RGD. Try going to the Mod Builder and under the build drop menu, hit clean, then build again. |
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Latest replays uploaded by Ægion
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VS
NIKOLAI GOGOL
Dr.Visor
Baks
Spicekiller228
So Diao
one handed grandpa
Col. Capa
Manakete Vanguard
Nothing like a good old brummbär spamby: Ægion map: Vielsam1-724
63063600515713356478560715363440208390583888638871
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