24 Aug 2020, 13:39 PMVipper
thanks for reading and responding to my post.
My point about mobility has to do with modifier units with wheel have for driving on road and crates. I suspect that part of their problems with pathfinding has to do with the fact that the gaps of modifier between road and crates are simply too wide. Imo one should test lowering that gap.
Although I can not test atm it seems to me that you might have to check how effective are these vehicles to kill retreating squads.
I would also suggest testing of removing the DOT from WASP and moving into an ability (it could possibly work as incendiary grenades work)
Imo being able to counter shock troops is not an issue.
Testing of chasing down retreating squads can be a bit hard, but it seems fine still a relative easy fix.
Do not worry, I have toned down the damage and gpu resources, in which you can play around with it in the mod. Instead of point target like a grenade, I decide to look at the Centaur's ability instead. Able to strafe an area with flames.
Also, I fixed the audio issues in the original, so I am more clear. (still uploading)