I like this. No more knee-jerk reaction balance changes. I think the only thing I firmly don't agree with are sniper changes (especially in light of M20 cost reduction) and the hard nerf to the russian HT.
Edit: The sniper change seems to be omitted in the relic version compared to the miragefla version. Did they decide not to roll with it? (if that change was removed, this is actually the best patch I've ever seen)
Edit 2:
Running list of the changes that I'd like to see:
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Posts: 1280 | Subs: 3
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Last Visit Time: 28 Jan 2024, 19:58 PM
Youtube: https://www.youtube.com/channel/UCjzo7fDOd0qKeGcu2Ub9kDA
Last Visit Time: 28 Jan 2024, 19:58 PM
Youtube: https://www.youtube.com/channel/UCjzo7fDOd0qKeGcu2Ub9kDA
Post History of wouren
Thread: Winter Balance Preview27 Nov 2016, 20:02 PM
In: News |
Thread: How to fix: OKW18 Nov 2016, 03:01 AM
There are some nice ideas here. I'll have to edit OP to add them all in. In: COH2 Gameplay |
Thread: Grenadier 4-man Squad: A thing of the past. 17 Nov 2016, 15:42 PM
Well it's not a crime, I guess I was mistaken on whether there was there was a consensus or not In: COH2 Balance |
Thread: Bloody Bangers And Mash!17 Nov 2016, 15:39 PM
I'm getting tired of this one pretty quickly, the tracer one may come back. In: Events Central |
Thread: Bloody Bangers And Mash!17 Nov 2016, 05:18 AM
Welcome to the forums I guess lol In: Events Central |
Thread: Grenadier 4-man Squad: A thing of the past. 16 Nov 2016, 21:10 PM
No I just like bees. Carry on. In: COH2 Balance |
Thread: Grenadier 4-man Squad: A thing of the past. 16 Nov 2016, 20:15 PM
Grens are fine. Wait did you just necro a thread you disagreed with to say that you disagreed with it. That's like punching a bee hive because you dislike bee stings. In: COH2 Balance |
Thread: How to fix: OKW16 Nov 2016, 19:48 PM
Please don't take this as an attack. I'm not attacking you. I just want everyone to hear your voice more clearly. Make MG34 truly Tier 0 by not making it require the stupid Med or Mech HQ. Making the MG34 tier 0 is a huge change. What reasons do you think this change should be set in place? Smoke. Specificity is key here. I don't want a list of proposed changes to just say things like 'smoke' or 'fix this.' If you could elaborate on your points, that would be appreciated. Edit: my bad if you were just agreeing with the other posts on the last two. In: COH2 Gameplay |
Thread: Completely New Member16 Nov 2016, 17:47 PM
If you are a stats and strategies guy, this is a cool game. Coh2 has lots of mechanics compared to other RTS games (not necessarily a good thing). Cover mechanics, advanced LOS mechanics, stray projectile mechanics, etc. are not things you would find in starcraft. The UI is ok, a lot of the decisions they made on it I like, and a lot of decisions I don't like. Although the minimap isn't perfect, it's the most informative minimap I've ever seen in an RTS. The tactical map is a little uglier (I feel like it was made retrospectively). The game was, is, and will always be beautiful. Whenever I show my friends screenshots of the game without the UI, they always ask, "When is this coming out?" In: New Members |
Thread: How to fix: OKW16 Nov 2016, 17:34 PM
What about OKW ability against LVs rush? Personally I think this is a problem with other factions. We don't want to make the OKW super duper good at countering light vehicles IMO, but we don't want OKW to get curb-stomped either. What I personally think should be implemented for stuart and t70 is a side tech. I could talk about this more if we were to make another thread about USF, I just wanted to start out with OKW because it's less emotionally charging and disputed than changes for USF and Ostheer. In: COH2 Gameplay |
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Latest replays uploaded by wouren
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VSVixen69 jouren Otto Reich (GE) Black CorbacNORTHAG GOLDMAN$ACHS xXxFALLSCHIRMJÄGERxXxNL026 Gath of BaulWhen you're floating munitions (:<by: wouren map: Vielsam1-1,170
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