Last Visit Time: Today, 03:24 AM
Residence: United States
Nationality: United States
Game Name: wouren, unfortunately
Did you calculate prices to say about producing counters. What counters should be produced.
ZIS after T1? Obviously not an option, stated by Hector etc. Too much spendings on tiers and upgrades early game.
T70? 55-65 fuel to get after luchs is on the field. That much time is enough to base pin and close te game. If M3 then +15F additionaly.
Are you saying that the need to support a tier 1 pick with doctrine picks is a problem with the game?
Sorry for many posts.
I didnt say only. I wou'd probably get 2-3 cons research AT grenades by the time luchs arrive. To kill luchs 5 grenades are needed. So very unlikely kill it no matter what axis player does. Even if it hit the mine and get hit by at grenade it would just retreat get repair.
Guards with sniper and cons are doing relatively ok in that case but without guards everything would fall apart.
If you get out-teched and produce no counter, that's what happens.
I haven't seen all the notes, so I'm not sure where guards are in this patch, but I remember them being slightly overnerfed. Eventually it will be necessary to heavily modify the early game russian vehicle counters.
On the other hand, I think the scenario you provided is an underestimate of the manpower the soviets would have at around 6-8 mins and an overestimate of what OKW would have.
Not sure when this will be in scope, but here’s how to fix popcap abuse so wolverines and other units can be rebalanced:
When the sturmtiger loads, the game makes it so any shot to the rear has an extremely high chance of decrewing it, but cannot be decrewed by the player or an ally. You apply the same general property to american vehicles when they are decrewed (combining it with the proper crew spawning code and decrew animations), and make a series of small stats changes to the vehicle (nable decrewing from the frontal armor, and reducing all armor to 1). I call this the paint method, as it ‘paints’ vehicles in the color of the US player, despite being technically abandoned. Any small arms damage to the vehicle from the enemy removes the ‘paint’ and allows the enemy to crew it. As for re-crewing the vehicle, I would imagine that you would have to copy some code from loading halftracks (which could be potentially difficult).
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